whippersnapper wrote:... Assuming that the lessons of and commitments to dealing in Asymmetric Conflicts will be lost between now and 2100 ...
TVR wrote:There is no use for such tactics with conventional armies reminiscent of WWII.
Surely you jest. If not, what is your supporting evidence that these tactics are irrelevant with WW2 "conventional armies" ? Actually I can tell your knowledge of WW 2's tipping point to victory in the European Theater, from the Allied Forces vantage, is profoundly incomplete - it was
NOT based on the massed phalanx of infantry or armor. Here let me give you a clue - "Alan Turing"... Saying such is such is hardly enough to persuade it is so. But I would guess this historical grasp akin a hunk of Swiss cheese, &, in addition, there is zero combat experience of any sort at work - that is, I would guess, never been in a fight for your life and the lives of others. Yes, this is merely a game we are speaking of but a major component of its thrilling immersion is avoiding something of a "vicarious death" so it needs to have some credible semblance to RL battle unless it's being played for laughs like a farce which is not the case here.
whippersnapper wrote:... Also - armor & Vtol power plants are nothing more than internal combustion engines requiring the same logistics ...
TVR wrote:Yes, but fuel would actually be easier to supply than food in a wasteland environment.
Fuel needs to be extracted and processed, but food needs to be grown or synthesized in greenhouses powered by turbine generators requiring the same fuel.
Based on what ? That is, what exactly are your references for a "wasteland environment" besides some handful of games, movies, comics and science fiction stories ?
WZ is an entertainment fiction constructed for interactive fun. As such the specifics that yield WZ's willing suspension of disbelief are but a tiny subset of what is a vast super-set of equally valid, viable and different possible postulations implemented for the sake of creating fun RTS gaming.
BTW - absolutely NOTHING in WZ's Gameplay Mechanics or Virtual World reflects any aspect of a "nuke wasteland" by any metric or ref - fictional tropes or hard science.
whippersnapper wrote:... Lastly - you seem totally unfamiliar with current and future infantry commitments, capabilities and tech collectively known at present as Land Warrior Systems ...
TVR wrote:It is an initiative to bring already already existing AFV network centric warfare to infantry, plus some additional target guidance already present in targeting computers.
These do not excuse the presence of an organic component in open-field warfare.
I know what Land Warrior Systems is in its total scope otherwise I would never have mentioned it - I wouldn't brandish the metaphorical equivalent of a fake, prop, sword. Never said an "organic" component would be superfluous. Wikipedia can only take you so far and it's not far enough, ever, really. "Deep Green" is all about smarter Commander on the ground decision-making in any battle theater, open-field or not, and is integral to Land Warrior Systems.. In short, this comment is a red-herring.
Regards, whipper

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