For what it is worth, since they *designed* the game to use timers, then there is no chance that we are going to remove them anytime soon, unless someone wants to edit all the campaign scripts, and make it *much* harder.
You should also not use time toggle cheats, since it does NOT stop all the timers!
I guess I'll have to disagree with a lot of people here (but kindly request a link to those Mods which eliminate the Timer...plz?)
I Like Turtles!
I don't do it in multiplayer games b/c I'm respectful of other participants who generally hate being teamed with, or facing an overly defensive player. But in single player and campaigns especially, I love to take my time and amass while also exploring. If it's a balance issue, then might I humbly suggest the Reverse of a Count-down timer? ...IE: A timer that starts at 0:00 and counts up? And Every mission given a timer Multiplier that enhances the strength of all enemy units in the next mission so that the longer ya Turtle, the tougher the challenge ahead.
I'd also settle for anything just adds 30 extra minutes to every scenario ...I'm just trying to get back into the game at this point, not rush through it just to get started on hardmode
Well then I don't think you quite get my obsession with turtling then. My current tactic is time toggling every mission and building up a 360° enclosing wall of turrets around everything I own b/c I don't like it when the rest of my crap starts magically exploding just because the Scripters thought it would be cute to transport-land a bunch of units in a corner of the map behind my base that no real human being could ever realistically maneuver into. Why? B/c this damnednable A.d.d. of mine makes it impossible for me to even focus on the main objective once the rest of my crap starts magically exploding. I hear bells, whistles, and everything turns into shiny tinfoil. It's purely compulsive to the point I'd rather spend 2 hours prepping on one mission just so I can keep playing it at 1.0 speed for the rest of the chapter and don't have to play 0.3-slow'mo mode catch-up later.
And let's be honest with ourselves... generally ALL the challenge is right at the start of these "chapters" where the map designers place pissant bases around your crappy base(that they designed) with Mortars a blarrin', and units zerging in from every side. And they start you off with just enough $nergy to buy a Sub Prime Mortgage. That's as exciting as it ever gets... I designed a better "difficulty scaling" mission in my Sleep. And I'd show you it but I don't know how to convert these blasted wdg's and AI files to wz-*-whatsits