[3.1+] NullBot: an adaptive skirmish AI

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aubergine
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by aubergine »

Without being able to get info about terrain I'm not sure it's possible to do meaningful formations without having, for example, a loads of droids driving in to a cliff whilst trying to get to their formation point.

BTW, what DORDER do you use when sending VTOLs for repair? I saw one land next to a repair facility to get it's repairs, it was awesome to watch!
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by NoQ »

I saw one land next to a repair facility to get it's repairs, it was awesome to watch!
Hmm, i'm not sure that was intended; it is either its natural behaviour (well ... rather not) or result of DORDER_MOVE to the repair facility (in 3.1) or DORDER_RTR (in master).
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effigy
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by effigy »

NoQ wrote:I think i have some anti-stuck plans, like doing random movements when a group doesn't seem to move for a while (but is supposed to be).
effigy wrote:I'm not sure how I'm doing this, but I've been able to hosting Nullbot 1.01, and have been using him to fill slots (because of the challenge mode map)?
The challenge map, "Anchor", includes NullBot v0.11 and was never updated, and isn't supposed to appear in the AI list in the first place. Probably you have it from somewhere else :o
I guess I had the mod in my maps folder for some reason... it works with v1.05 aswell. I don't see a mod message when I launch wz, but I'm able to select him from the AI list.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by Emdek »

NoQ, formations are something I would like to see in game itself. ;-)
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by aubergine »

Traffic jam lurking in the darkness:

ImageClick for large view
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by Shadow Wolf TJC »

That would be a nice place to pelt them with artillery.
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by NoQ »

Shadow Wolf TJC wrote:That would be a nice place to pelt them with artillery.
I see some WSS around, so they might trigger some CB fire (:
I'm surprised to see no railguns or lasers though =/
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by aubergine »

Some more screenies of the epic traffic jam and surrounding carnage:

ImageClick for large view

ImageClick for large view

ImageClick for large view

And yes, I did pelt them with arty & missiles, and they did start firing back from their base (although not much because I had more arty & upgrades than them = their arty didn't last long).

I decided to make a "compelling documentary" (to use one of Berg's phrases IIRC) of the carnage and am currently uploading it to youtube, will post link should the upload ever finish :)
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by aubergine »

My compelling documentary is now available in a HD cinema near you (click pic to watch):

Image
Last edited by aubergine on 18 Mar 2012, 08:25, edited 1 time in total.
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by zany »

aubergine wrote:Some more screenies of the epic traffic jam and surrounding carnage:

ImageClick for large view

ImageClick for large view

ImageClick for large view

And yes, I did pelt them with arty & missiles, and they did start firing back from their base (although not much because I had more arty & upgrades than them = their arty didn't last long).

I decided to make a "compelling documentary" (to use one of Berg's phrases IIRC) of the carnage and am currently uploading it to youtube, will post link should the upload ever finish :)
:lol2:
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by Shadow Wolf TJC »

Just goes to show that sending battalions full of units through a narrow chokepoint is a bad idea. Perhaps NoQ should consider ordering NullBot to limit how big its attacking forces should be? That, or order them to attack enemies one cluster at a time?
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by NoQ »

Shadow Wolf TJC wrote:Just goes to show that sending battalions full of units through a narrow chokepoint is a bad idea. Perhaps NoQ should consider ordering NullBot to limit how big its attacking forces should be? That, or order them to attack enemies one cluster at a time?
They are limited.
Single big force is not a problem.
Two or three forces coming in one direction is not a problem.
A traffic jam can consist of just 10 units on a plane surface.
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aubergine
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by aubergine »

Regardless, I had great fun clearing the traffic jam and some nice screenies and a vid to add to the library :)
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by Jorzi »

Maybe if the force is large enough, the units should be set to do or die, rather than retreat at heavy damage.
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+

Post by NoQ »

aubergine wrote:Regardless, I had great fun clearing the traffic jam and some nice screenies and a vid to add to the library :)
That wasn't intended!! You were supposed to die in pain!!!!!11 :twisted: