[3.1+] NullBot: an adaptive skirmish AI
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aubergine
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
Without being able to get info about terrain I'm not sure it's possible to do meaningful formations without having, for example, a loads of droids driving in to a cliff whilst trying to get to their formation point.
BTW, what DORDER do you use when sending VTOLs for repair? I saw one land next to a repair facility to get it's repairs, it was awesome to watch!
BTW, what DORDER do you use when sending VTOLs for repair? I saw one land next to a repair facility to get it's repairs, it was awesome to watch!
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NoQ
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
Hmm, i'm not sure that was intended; it is either its natural behaviour (well ... rather not) or result of DORDER_MOVE to the repair facility (in 3.1) or DORDER_RTR (in master).I saw one land next to a repair facility to get it's repairs, it was awesome to watch!
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effigy
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
I guess I had the mod in my maps folder for some reason... it works with v1.05 aswell. I don't see a mod message when I launch wz, but I'm able to select him from the AI list.NoQ wrote:I think i have some anti-stuck plans, like doing random movements when a group doesn't seem to move for a while (but is supposed to be).The challenge map, "Anchor", includes NullBot v0.11 and was never updated, and isn't supposed to appear in the AI list in the first place. Probably you have it from somewhere elseeffigy wrote:I'm not sure how I'm doing this, but I've been able to hosting Nullbot 1.01, and have been using him to fill slots (because of the challenge mode map)?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Emdek
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
NoQ, formations are something I would like to see in game itself. 
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
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The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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aubergine
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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Shadow Wolf TJC
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
That would be a nice place to pelt them with artillery.
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NoQ
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
I see some WSS around, so they might trigger some CB fire (:Shadow Wolf TJC wrote:That would be a nice place to pelt them with artillery.
I'm surprised to see no railguns or lasers though =/
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aubergine
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
Some more screenies of the epic traffic jam and surrounding carnage:
Click for large view
Click for large view
Click for large view
And yes, I did pelt them with arty & missiles, and they did start firing back from their base (although not much because I had more arty & upgrades than them = their arty didn't last long).
I decided to make a "compelling documentary" (to use one of Berg's phrases IIRC) of the carnage and am currently uploading it to youtube, will post link should the upload ever finish
Click for large view
Click for large view
Click for large viewAnd yes, I did pelt them with arty & missiles, and they did start firing back from their base (although not much because I had more arty & upgrades than them = their arty didn't last long).
I decided to make a "compelling documentary" (to use one of Berg's phrases IIRC) of the carnage and am currently uploading it to youtube, will post link should the upload ever finish
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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aubergine
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
Last edited by aubergine on 18 Mar 2012, 08:25, edited 1 time in total.
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zany
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
aubergine wrote:Some more screenies of the epic traffic jam and surrounding carnage:
Click for large view
Click for large view
Click for large view
And yes, I did pelt them with arty & missiles, and they did start firing back from their base (although not much because I had more arty & upgrades than them = their arty didn't last long).
I decided to make a "compelling documentary" (to use one of Berg's phrases IIRC) of the carnage and am currently uploading it to youtube, will post link should the upload ever finish
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Shadow Wolf TJC
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
Just goes to show that sending battalions full of units through a narrow chokepoint is a bad idea. Perhaps NoQ should consider ordering NullBot to limit how big its attacking forces should be? That, or order them to attack enemies one cluster at a time?
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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NoQ
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
They are limited.Shadow Wolf TJC wrote:Just goes to show that sending battalions full of units through a narrow chokepoint is a bad idea. Perhaps NoQ should consider ordering NullBot to limit how big its attacking forces should be? That, or order them to attack enemies one cluster at a time?
Single big force is not a problem.
Two or three forces coming in one direction is not a problem.
A traffic jam can consist of just 10 units on a plane surface.
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aubergine
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
Regardless, I had great fun clearing the traffic jam and some nice screenies and a vid to add to the library 
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Jorzi
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
Maybe if the force is large enough, the units should be set to do or die, rather than retreat at heavy damage.


-insert deep philosophical statement here-
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NoQ
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Re: NullBot: an adaptive skirmish AI for Warzone 2100 v3.1+
That wasn't intended!! You were supposed to die in pain!!!!!11aubergine wrote:Regardless, I had great fun clearing the traffic jam and some nice screenies and a vid to add to the library
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