new paradigm leader wrote:ah its a shame i lack the modding skill you have as i envisage a faction in europe called Imperium. of course its british, lets assume by 2100 the world is radically different as stated by mongolia being able to sustain a war against china lets assume that in this timeline britain became incredibly paranoid of america and when intelligence of nasda reached them. deep underneath the grampians and penines (mere foothills of mountains but sufficient) sheltered bunkers were created with advanced technologies. these being closed circuit with no external access points needed for them to be succeptable to nexus they each lack communications beyond wired telegraph to even the other base when the strikes occur they are surprised their paranoia paid off, and set out with far superior technology to other survivors in 2092 and sweep away or conglomerate any other factions. after securing britain they launch expeditionary teams. one to america to scour the arizona and california deserts under a pseudonym, (given khaki bodies for better suitability) another to the east and an attack force south into france. france is a problem the french put up a good fight until a few technologies recovered in arizona come good and are shipped home for advanced research. these weapons and armour upgrades mean the northern french faction is outgunned, they choose to conglomerate rather than be destroyed the eastern team is wiped out on arrival by an unknown faction, and the american desert expedition finds itself hijacked slightly by a bizzare program the team leader sends a sample of it back for analysis resulting in the resistance circuitry becoming availiable sorry for the off topic spiel i hope you dont mind :rolleyes:
This is good stuff. Art in its own right, make no mistake about that.
"In the beginning was story.." I firmly believe that. Without "story" most artistic endeavor would vanish. Indeed, without story, you cannot be a fully functioning human being and that is no hyperbole; this has vast support in both philosophic aesthetic tradition going back millenia to the dawn of civilization as well the latest mainstream sciences of mind, brain and society.
I would strongly recommend you create a thread and call it something along the lines of
"New WZ Faction Visions" or whatever tickles your fancy.
There is a rich body of good new art for WZ already that can be re-applied to new story frameworks like what you have created so it's not essential that you have master 3D GFX art skills to implement with visuals new story artistry like yours in-game as a fresh and new game play experience. I firmly believe WZ .Txt editing anyone can learn and there are several Utililites (Stratas's, Watermelon's and now Milo's) that make that process a lot less of a PITA than doing it purely by hand - & using Milos brand new .Txt Editor has the added benefit of Milo himself being actively committed to its ongoing development (unlike Strata and Watermelon who are not active in WZ anymore). WZ A.I. scripting is not for everyone but you can do a lot of high quality, creative, work with the 2 extant WZ A.I. Editors created by Troman and Bones0 without having to attain a Master WZ Scriptor level of accomplishment like Troman or Niker or Bones0 or Prometheus, etc...
NPL, you have the gift of creating new story and that is central to almost any cohesive and valued artistic work I can think of which definitely includes creating fresh and immersive WZ game playing experience.
Regards, whip
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EDIT: Speaking of Milo's new "Text Editor" I need to add it to the above aggregated modders resources post... I'll wait till this page crosses-over to the next and re-post the information with new additions with links. In the meanwhile let me do this:
ALSO: I am in the midst of writing a brief but comprehensive Tutorial on What can break Mods, Maps & A.I.s, Now and in the Future, and by extension "How To Fix Them To Be Compatible" throughout that continuum of transformation-development...
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