Also it would (or should) affect current commander turrets, so they wouldn't end as less advanced comparing to Scavengers behavior.
[Cam 0] 'Scavenger Wars' Ideas Thread
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Emdek
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Interesting idea, although I'm still unsure about use of term "commander" here...
Also it would (or should) affect current commander turrets, so they wouldn't end as less advanced comparing to Scavengers behavior.
Also it would (or should) affect current commander turrets, so they wouldn't end as less advanced comparing to Scavengers behavior.
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The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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Rman Virgil
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
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You would think something as simple as a cargo container would be a breeze to get in game but I assure it was not. The way we did it allowed for a ton of creativity for map makers but was a ton of work to get into the editor and the game. The good news is all of that work and the assets will be soon available and properly licenced for intergration with this project.
As well some other high quality features like for the urban assets. 
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Goth Zagog-Thou wrote:We *have* to get Cargo Containers in-game.They're too awesome to NOT be in.
You would think something as simple as a cargo container would be a breeze to get in game but I assure it was not. The way we did it allowed for a ton of creativity for map makers but was a ton of work to get into the editor and the game. The good news is all of that work and the assets will be soon available and properly licenced for intergration with this project.
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Goth Zagog-Thou
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Oh nice! So this goes with Chojun's work? And by the way, how is Chojun doing these days? 
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Rman Virgil
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Yup. He's doing good.. Busy with work, growing family, and right now a house remodel won't be done for a couple more weeks. RL.Goth Zagog-Thou wrote:Oh nice! So this goes with Chojun's work? And by the way, how is Chojun doing these days?
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Goth Zagog-Thou
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Good all around then.
Perchance, was he the author of the "mystery map editor" I've seen floating around in some of your more .. unusual .. screen caps?
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Rman Virgil
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
No. That map editor was by Remus and was, according to him, a fairly simple rebuild of EW 16. (We could pick our own sky boxes in the editor among other cool changes. That said, having used all WZ map editors extensively including Pumpkins developer version WE - the one they built the Campaign with as well their MP maps), Flail13's FlaME is the best overall IMHO..Goth Zagog-Thou wrote:Good all around then.Perchance, was he the author of the "mystery map editor" I've seen floating around in some of your more .. unusual .. screen caps?
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aubergine
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
FYI: I've been chatting to Flail13 about working on a new user guide for FlaME, hosted in the same wiki where the downloads are. Expect to see me asking lots of stupid questions about map making in the modding forum soon 
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Goth Zagog-Thou
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Thanks for the info, Rman. I was a little curious about that one. 
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Rman Virgil
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Sure thing.Goth Zagog-Thou wrote:Thanks for the info, Rman. I was a little curious about that one.
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iap
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
This is an awesome idea!aubergine wrote: In such a scenario, I'd want to try and give the impression that the player is actually communicating with the droids via radio. For example, we know the location of droids, and if JS API evolves sufficiently we'll be able to find out what the player has instructed them to do. So if the player tells the droids to move north of their position, an crackly-radio audio clip could play saying "Head North...". The players clicks then feel like they are being converted in to radio messages, with the droids then acting on the radio messages. Likewise, droids could send radio messages back to the player "We've spotted some dog food!" etc. to create a sort of two-way conversation effect.
It would work very good with the new sound events system you did, and it can be integrated with the normal game play (as a mod, maybe) witch will add a lot to the experience.
In the normal game, the cranky radio will be replaced with the female voice.
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Searge-Major
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Perhaps such an event could trigger a beacon? Then the player has a visual reference on the minimap if they are elsewhere at the time.aubergine wrote:... Likewise, droids could send radio messages back to the player "We've spotted some dog food!" etc. to create a sort of two-way conversation effect.
Just my two cents again...
IMO, this would be very interesting if added to the main game, perhaps even replacing the female voice for some messages, i.e. "We're under attack!" instead of "Unit under attack.".iap wrote: This is an awesome idea!
It would work very good with the new sound events system you did, and it can be integrated with the normal game play (as a mod, maybe) witch will add a lot to the experience.
In the normal game, the cranky radio will be replaced with the female voice.
Regards, Searge-Major
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
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Rman Virgil
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
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@ Aubergine: This idea of yours reminds me of Chojun's pre-liberation, "Total Audio Replacement" Mod - absolutely awesome mod. I'm sure Kim still has it.
Besides being first class coder / pro app deeigner, Chojun is also a fine musician and SFX guy.... good fiction writer too, come to think of it.
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@ Aubergine: This idea of yours reminds me of Chojun's pre-liberation, "Total Audio Replacement" Mod - absolutely awesome mod. I'm sure Kim still has it.
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aubergine
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
@iap - I recently catalogued all audio in the game and there are plenty of existing samples of male voices as well as female voice.
@Searge: My audio event handler already supports beacons, however the playSound() JS function is a bit buggy and doesn't always show them. In WZ v3.2 there are new JS API functions planned specifically for beacons (without need for audio) and also in-game chat. Also, check out Enhanced SitRep Mod and you'll hear units reporting from the battlefield in certain situations (especially when they detect enemy units and buildings, etc).
@Searge: My audio event handler already supports beacons, however the playSound() JS function is a bit buggy and doesn't always show them. In WZ v3.2 there are new JS API functions planned specifically for beacons (without need for audio) and also in-game chat. Also, check out Enhanced SitRep Mod and you'll hear units reporting from the battlefield in certain situations (especially when they detect enemy units and buildings, etc).
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Giani
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
+1Searge-Major wrote: IMO, this would be very interesting if added to the main game, perhaps even replacing the female voice for some messages, i.e. "We're under attack!" instead of "Unit under attack.".
Regards, Searge-Major
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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aubergine
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread
Enhanced SitRep Mod does just that 
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