[DEPRECIATED] Campaign 4 (Old thread)
-
Goth Zagog-Thou
- Regular

- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
Would it be helpful for me to PM you with the custom entries for templates, assignweapons and names, and then it could be added into Contingency permanently? It would save work in the long haul, and all that would have to be done is make Cam 4 require Contingency and USM as dependencies.
-
Shadow Wolf TJC
- Regular

- Posts: 1047
- Joined: 16 Apr 2011, 05:12
- Location: Raleigh, NC
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
Sure. You could PM me those files if you'd like, though all I really need are simple template names, like "Bug Light Cannon Half-Tracks".
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
-
Goth Zagog-Thou
- Regular

- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
Yeah. But remember that some of my templates are named characters (Tac. Sgt. Gibbs' Super Railgunner, for instance). I'll get that to you asap. I'm working on something else for the community at the moment that should be a pleasant (and welcome) surprise for everyone .. More to come on this front very soon. 
-
Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
-
Goth Zagog-Thou
- Regular

- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
-
Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
I testplayed your cam4 short and i can say that the scripting is good, rest could be better ^^.
-
Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
.
.
Some specific examples could prove useful..........rest could be better ^^.
.
-
Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
Its not Warzone likeRman Virgil wrote:.
Some specific examples could prove useful..........rest could be better ^^.
.
-
aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
I what way is it not warzone-like? Please give specific examples, eg. "this bit works like <describe> where I would expect it to work like <describe>".
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
-
Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
i wont do that... compare this cam 4 with cam 1,2 or 3.aubergine wrote:I what way is it not warzone-like? Please give specific examples, eg. "this bit works like <describe> where I would expect it to work like <describe>".
-
aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
So you're just another troll then. My god, what is it with all the trolls these days? If you don't want to provide any useful feedback, then please absorb this feedback from me: STFU!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
-
Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
i didnt said this cam4 is bad, just could be better : ).aubergine wrote:So you're just another troll then. My god, what is it with all the trolls these days? If you don't want to provide any useful feedback, then please absorb this feedback from me: STFU!
-
Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
.
The term "not warzone-like" would be a lot easier to make sense of with examples. Like if Scavs all of a sudden had pirate hats and broadswords I could say - "Woa there! That's not Warzone like." Or if we started populating Urban maps with hookers on corners trying to lure enemy borgs into dens of inequity to smoke crack and enjoy carnal pleasures.... well THAT would clearly not be Warzone-like. But in the absence of any examples the term is no more than the back-handed side of a compliment, IMO, and could be taken to do harm rather than be of any practical usefullness in improving the CAM.
.
The term "not warzone-like" would be a lot easier to make sense of with examples. Like if Scavs all of a sudden had pirate hats and broadswords I could say - "Woa there! That's not Warzone like." Or if we started populating Urban maps with hookers on corners trying to lure enemy borgs into dens of inequity to smoke crack and enjoy carnal pleasures.... well THAT would clearly not be Warzone-like. But in the absence of any examples the term is no more than the back-handed side of a compliment, IMO, and could be taken to do harm rather than be of any practical usefullness in improving the CAM.
.
-
Goth Zagog-Thou
- Regular

- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
Now, now. Let's hear Delphino out. That's what the thread is for.
Delphino, feel free to make your case. I will answer honestly and objectively, and I always always appreciate constructive criticism.
Delphino, feel free to make your case. I will answer honestly and objectively, and I always always appreciate constructive criticism.
-
Goth Zagog-Thou
- Regular

- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
I should point out that it's considered 'Alpha' stage -- meaning many features are missing / in transition. For example, most of the custom audio isn't in yet. Likewise with cutscenes. And remember also that this is a labour of love (yeah that's right, British spelling!) and that all of us who are working on the Cam have real life to attend to. 