I think Black Project released an open Alpha of his Scav Mod for folks like me to able to avail themselves of working with his new assets - like, in my case, his Scav Chopper which I had been asking about for like 6 months. For BP to do this was, IMHO, very generous of him because you just do not release Open Alpha's. BP has already written that his Scav Mod is FAR from finished and he has a ton of work ahead to bring it to a Beta State.new paradigm leader wrote:wow it becomes more and more evolving day in day out i still wish we had something to play with esp as scav mod is pretty much unplayable atm and news there is scarce
Getting back to "War School"....
Yes a ton of new stuff is in the process of integration that I never foresaw when I started. And while I'm very happy about these new developments because of the terrific creative work by BP, Mysteryem, i-NoD, Astorian and XANAX it also makes for a much longer development cycle than I had originally planned.
While I can play "WS" every step of the way of development as I carefully add, test and refine new added components I am at the same time well aware of it's still to be achieved TOTAL BALANCE integration. I could throw out there - what is done so far and peeps could play with it but I am absolutely certain of the specific issues that would arise especially in MP and it would completely dilute the project to precipitously release it in such an unfinished state. Frankly it would be irresponsible all the way 'round and not be honoring the fine work of others that I'm incorporating.
Look at it this way...
Because of all the new and wondrous contributions to this project by those I just named it has taken on the scope of a mini-version of a sequel to the game that Pumpkin never got to do themselves - aka......... Warzone 2120.
When I say "mini-sequel" I mean that I am only creating 1 Campaign (hybrid really, since it will also function well in MP and SKI modes when I'm done with it) map instead of 3 like the original 2100. But other than that, the work involved is still quite challenging in scope in that it is not a simple mod or a simple MP map and is designed to function in all 3 game modes and not just one or 2 like most other works.
ALSO - many peeps have entrenched notions of what an RTS (& WZ 2100) should be and I will tell you as well, right up front, that a lot of those notions I'm turning up-side on their head 180 degrees from the "conventional wisdom" of RTS design and it will likely not sit well with those folks what I've done. But I will tell you from the get-go I had no intention of duplicating past RTS paradigms tit-for-tat with new "window-dressing". That just wouldn't hold my attention or provoke my acting in the least or sustain my passion over the long haul of attempting anything of this magnitude. Been there, done the conventional (and in some ways innovative) mods-maps, years ago.
For me, anyway. it was/is time to shed the conventional wisdom, push the GPM envelope and even risk stepping out of the tried 'n accepted comfort zones (mine for sure, & some others as well) to venture into uncharted waters. THAT's what still interests me about WZ and what I got from my interactions with WZ Creators, Pumpkin, and why the current situation for me with some (that will remain un-named) is like trying to mix water & oil - it ain't never gonna happen even if there were an option to introduce the philosophical equivalent of the most advanced centrifuge or super-collider on the planet.
Regards, whip
.




