Goth Zagog-Thou wrote:.....
I would also venture that you & Jorzi working together on FMV's (along with anyone else who steps up and is able to help) will result in some classic stuff. I'll leave that work in your
very capable hands. I am available for the SFX, of course.

While we do not need fully detailed shooting scripts for the FMVs like what is done for movies, I think it would be helpful if we had a set of images you'd like for each separate FMV such that we can break out what can be done as Machinima, what would be better done as Blender animation, what could possibly be done as first person POV CGI, and the integration of the techniques. This way we can each focus on the techniques we've chosen to work in, do just those images you'd like to see in each, do just enough raw work necessary for post production editing and little more (in other words,
we can't afford to spend time on creating any footage that's gonna end-up on the "cutting room floor" - or at least, try and minimize that as much as possible..)
In this last regard it would also be helpful if we could pre-determine some ball-park
time signatures for the whole of each FMV .....and within the whole, breakout time signatures for individual component techniques. The whole can be related to how long the dialogues run (or where there is no dialogue, the SFX / Music soundtrack).
Goth Zagog-Thou wrote:The new Transport body is a masterpiece, simply put. I hope to see it in-game very soon
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Indeed it is.
Me too.
Goth Zagog-Thou wrote:My limited modelling skills have been hard at work producing some acceptable things. I submit the new Command Center (we'll use that for the base at NEXUS Prime) in the final battle (-- WHEN it happens.

) and the Mobile Command Center Turret (MCC for short) for peer review and approval for inclusion if they are good enough -- although I'll need someone else to texture & prep them. My skills aren't that diverse yet.
On the MCC - what new GPMs do you foresee introducing with it ?
Texturing is indeed the high art of 3D modeling. This parallels the differences between creating a good drawing and creating an extraordinary painting, IMO.
Goth Zagog-Thou wrote:I also have a working idea about "telling more of the story" in the vein of "episodic releases".
Cool.
Goth Zagog-Thou wrote:Let's say that the Player has driven NEXUS from Delta Sector (per Mission 12) and has escaped by the skin of his teeth. We do the final FMV of The General landing at Delta Base after the battle, congratulating the player and Sgt.Gibbs sans Episode 4 of Star Wars -- and we leave it there, except for an ominous laugh as the scene is closing, to be continued in Campaign 5. Then we can keep the story rolling. Any thoughts on doing it this way?
Good idea.
I make no promises, but if I have the time, I can do first person FMV GCI of the "General" (or Sgt. Gibbs, for that matter). Lot depends on how it goes when I get my new Kitara instrument. I'll be doing some wood-shedding to learn how to play it, goes without saying, but I may also wanna spend all my spare time with it for months to come. We'll see how that plays out in actuality.
- Rman.
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