First things first: structButNoWallsInArea How are you supposed to simulate this? get a list of all structures and iterate over it checking x/y or can you specify an area already and I missed that?Per wrote:structButNoWallsInArea --> not needed
killStructsInArea --> not needed, use removeObject(xx, true)
numDroidsInArea --> not needed
droidInArea --> not needed
flushConsoleMessages --> not needed?
numStructsInArea --> not needed
createAlliance --> use setAlliance(p1, p2, bool)
breakAlliance --> not needed, see above
destroyFeature --> not needed, see removeObject(xx)
vanishUnit --> not needed, see removeObject(xx)
getDroidCount --> not needed
addFeature --> addFeature added
setAssemblyPoint --> setAssemblyPoint added
The same thing applys to all the xxInArea functions
I must have been having a brain fart when I included getDroidCount
As for flushConsoleMessages that was questionable from the start.





