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Re: maps by NoQ
Posted: 03 Feb 2011, 12:59
by Merowingg
You scared me man..

and sounded really nice

Re: maps by NoQ
Posted: 03 Feb 2011, 18:21
by NoQ
A little attempt to repair my reputation (:
2c-Strikeout
Some symmetric duel map. 41 oils total, but be prepared to loose a lot of derricks during combat.
Also, three-way push-and-pull with a little highground control.
Re: maps by NoQ
Posted: 04 Feb 2011, 12:14
by NoQ
Ha-ha, two maps in a row without any comments in between!
6c-Rubber
It's a 3x3 low oil team battle. I've put scavengers here as well, so it won't work until v3.1+; but a scavengerless version with two spectator locations instead is also available.
Re: maps by NoQ
Posted: 06 Feb 2011, 08:31
by Merowingg
Hello NoQ
The map itself, the preview looks just cool!!

and the name Rubber is perfectly perfect for it

did you say you run out of ideas of names ?? and why did you lie
So many entrances, so rich this map in terrarian, tileset and features is that I simply smile when I look at it
I feel harmony when I look at it, and also this "donut" in the exact centre
I like the whole idea very much

Re: maps by NoQ
Posted: 06 Feb 2011, 12:44
by NoQ
Re: maps by NoQ
Posted: 10 Feb 2011, 12:59
by NoQ
Re: maps by NoQ
Posted: 11 Feb 2011, 18:49
by NoQ
Inspired by
Iluvalar's
success story, i decided to make this.
4c-VisionX2
It's a 4-player remix of my old map,
Visionary Mountains.


Re: maps by NoQ
Posted: 18 Feb 2011, 18:10
by NoQ
2c-Deserted
Another attempt to make a large duel map for long macro games.
v1.01: Hills reworked a little.
v1.02: Fixed two unreachable oil derricks. Sorry! (:



Re: maps by NoQ
Posted: 21 Feb 2011, 02:00
by NoQ
Just wanted to promote the master builds a little
9c-Gear9
A 9-player FFA map with scavengers. For obious reasons, works only in v3.1+. The size is 140x140.
It also partially implements
MetalWarrior95's old dream of making a city in the desert landscape, which is quite possible with master builds. I would also like to thank
tmp500 for suggesting Inkscape as a nice heightmap drawing tool.


The yellow dots on the minimap are oils; that's how the master build draws them.
Re: maps by NoQ
Posted: 21 Feb 2011, 07:15
by Merowingg
Hello Noq
The first thing I saw on the map was those urban buildings.. I thought.. on arizona ?? !! what the hell.. but then I thought there must be a reason and I have found the reason in description

my fault I try to look at the maps first and then I read what the creator intended
The map looks simply cool !! although I woud give it enough space that the water was around the "flower"

what I like very much from terrarian are those dunes behind bases, those are simply cool
In some places my eye focused on imperfections, but then I realised that again on master there is no need to paint the terrarian so carefully as it will dissappear there

but I think this fact is not good..
Again good work
Bye

Re: maps by NoQ
Posted: 21 Feb 2011, 11:41
by NoQ
In some places my eye focused on imperfections, but then I realised that again on master there is no need to paint the terrarian so carefully as it will dissappear there

but I think this fact is not good..
I'm almost sure there will be no version of Warzone 2100 that includes the old renderer and supports 9-player maps. So, by opening this up in FlaME, you've seen something that will never be seen in game (rhyme!!

)
Who knows, of course ^__^
Re: maps by NoQ
Posted: 21 Feb 2011, 22:03
by NoQ
Another bit of popular art ...
10c-NTW10
A 5x5 NTW-style map, playable in v3.1+. I don't really like this kind of maps you know ... but if it can help testing the game, i don't really care. For ultimate lag experience, a huge scavenger defense has been included (which, of course, can be turned off). 40 oils.
Re: maps by NoQ
Posted: 22 Feb 2011, 13:02
by Merowingg
I'm almost sure there will be no version of Warzone 2100 that includes the old renderer and supports 9-player maps. So, by opening this up in FlaME, you've seen something that will never be seen in game (rhyme!!

)
Who knows, of course ^__^
Well.. thats true.. but.. I think I will always try to be a perfectionist, and even if the imperfections will not be visible in game but only in FlaMe, I will do my best not to creat them

the only occasion I could use it is for special map looking purpose
A 5x5 NTW-style map, playable in master builds. I don't really like this kind of maps you know ... but if it can help testing the game, i don't really care. For ultimate lag experience, a huge scavenger defense has been included (which, of course, can be turned off). 40 oils.
here you scare me a little.. and my world collapse a little more.. at least you do say it is for game testing

becuse you making NTWs.. somehow.. is not right

Re: maps by NoQ
Posted: 23 Feb 2011, 19:23
by NoQ
Re: maps by NoQ
Posted: 24 Feb 2011, 23:10
by NoQ
Just made a map pack after all. It includes only "good" maps that are playable on any game version and don't require too much introduction before the game. See the
first message. The pack currently contains 27 maps and will be updated when the new maps come out.