Modifications to defensive building models needed

Improving the artwork in Warzone2100 - not for mod discussions
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Goth Zagog-Thou
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Re: Modifications to defensive building models needed

Post by Goth Zagog-Thou »

I'm assuming that changing it to 255 will allow for more and more highly detailed textures in-game?
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

Goth Zagog-Thou wrote:I'm assuming that changing it to 255 will allow for more and more highly detailed textures in-game?
That is correct ...limit of textures was 128 so adding tcmask and other shaders was limited ...now it may all depend on the power of your PC/graphics card to run the extra textures as they all get loaded into memory at game start.
Per
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Re: Modifications to defensive building models needed

Post by Per »

Ok, done. Next snapshot build will have the change.
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

Per wrote:Ok, done. Next snapshot build will have the change.
Well done.
Jorzi
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Re: Modifications to defensive building models needed

Post by Jorzi »

Now this is what I call service :D
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-insert deep philosophical statement here-
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

I know this is necro a similar issue has appeared.
bunker.png
It seems in this 3.1.1 we are back to the structures floating above the ground on slope terrain.
I did a quick check and it seems all structures that can be built on a slope have this issue.
Looks like there has been a bad code change to make this issue re-appear after we fixed it before
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Per
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Re: Modifications to defensive building models needed

Post by Per »

Does it work properly in 3.1.0?
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

Per wrote:Does it work properly in 3.1.0?
Dont know have a look and see.