A Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Rman Virgil
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Re: A Map Editor

Post by Rman Virgil »

Olrox wrote: I may probably be wrong, but you didn't hit F7 and forget about it, did you? :rolleyes:
I don't think so.

I had just opened the map to set some features. Hadn't used any of the F-Keys I normally use like to change the lighting (F8) or lay the grid (F6). I don't think I'd ever use F7, btw, the way I work... I'd always wanna see objects placed. Now there's something - the terminology. It's more than just "Units" on-off. It's ALL objects placed: units, structures, features...
Olrox wrote: Well, good to know that the crashes for placing objects isn't global. I'm downloading 1.01 to test right now.
Yep. And I'm still using it on my 2 1/2 year old Lap Top without any performance issues.

AND - I'm doing stuff in FlaME I would NEVER have attempted in EW or 32EW because they both were so primitive that such attention to nuances on a 256 x 256 map would have taken weeks and weeks instead of minutes.

- RV :D
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Leito
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Re: A Map Editor

Post by Leito »

Very nice map editor! I do have 2 questions though.

1. How do you set up different base settings for no base, base, and advanced base?
2. Is there a way you can zoom in and out to see a larger portion of the map?

Thanks!
Leito
KukY
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Re: A Map Editor

Post by KukY »

Leito wrote:Very nice map editor! I do have 2 questions though.

1. How do you set up different base settings for no base, base, and advanced base?
2. Is there a way you can zoom in and out to see a larger portion of the map?

Thanks!
Leito
1. You just place structures, game then ajdusts bases to fit criterias.

2. Look at first page.
Leito
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Re: A Map Editor

Post by Leito »

Thanks for the help! I didn't notice all of the key mapping info on the first post. :P
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Olrox
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Re: A Map Editor

Post by Olrox »

KukY wrote:
Leito wrote:Very nice map editor! I do have 2 questions though.

1. How do you set up different base settings for no base, base, and advanced base?
2. Is there a way you can zoom in and out to see a larger portion of the map?

Thanks!
Leito
1. You just place structures, game then ajdusts bases to fit criterias.

2. Look at first page.
Man, why be so rough?

To make bases, you really only have to place all the structures you want the player to have on advanced structures setting. Then, when he loads your map, if he chooses different settings, some of them will be placed and some won't:

No bases - no structures at all, any vehicle with truck turret (there's a Truck Cobra Tracks template from the collective campaign I believe).

Bases - you have the following limits:
5 power generators, no module;
5 research facilities, no module;
4 factories (actually the quantity you've placed-1), no module;
HQ;
Any vehicle designs;
and now, brace yourselves:
Sattelite uplick center;
Any number of VTOL factories with all modules you've placed;
VTOL rearming pads.

Advanced Bases - Literally all of the structures, defensive and base, you could've placed, regardless of tech level and number. But be aware that making buildings over the limits may cause the game to crash when opening the production/research tabs. At least on 2.3 beta 10.

Now, for the zoom, I prefer to use a personal combination of controls to produce nearly the same effect as / and *, but without messing with perspective. C+W(+F for fast results) to zoom in, E+S(+F for fast results) to zoom out. But remember to adjust the view range so that you can actually see the whole terrain, that's Ctrl+1 the closest and Ctrl+0 the farthest.

It takes a while to get the handle of it, but when you do, it's fast, practical and even fun.

Welcome to the forums :)

~Olrox
Leito
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Re: A Map Editor

Post by Leito »

Thanks Olrox :D

Does anyone know if there are plans for a mac build or a source code release so I could built it myself?
Currently I'm limited to mapping in my free time at school which isn't that great. And my mac is PPC so it cannot dual boot.

~Leito
KukY
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Re: A Map Editor

Post by KukY »

Leito wrote:Does anyone know if there are plans for a mac build or a source code release so I could built it myself?
Currently I'm limited to mapping in my free time at school which isn't that great. And my mac is PPC so it cannot dual boot.
I think Flail13 said that he has no idea about Mac programming.
But Flail13 really should release source code... Maybe someone then can make it for Mac and Linux....
dmkp
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Re: A Map Editor

Post by dmkp »

KukY wrote:But Flail13 really should release source code... Maybe someone then can make it for Mac and Linux....
Doesn't have to if he doesn't want to, though.
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Olrox
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Re: A Map Editor

Post by Olrox »

KukY wrote:But Flail13 really could release source code... Maybe someone then can make it for Mac and Linux....
"But it would really be good if Flail13 released the source code... Maybe someone then can make it for Mac and Linux...."

More of a problem with phrase composition than with politeness, I hope. If the second, please take the edited phrase as my own :)

~Olrox
dmkp
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Re: A Map Editor

Post by dmkp »

I think it was the impoliteness thing >_>
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Olrox
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Re: A Map Editor

Post by Olrox »

dmkp wrote:I think it was the impoliteness thing >_>
Any purpose on not keeping that for yourself before hearing from KukY? :rolleyes:

~Olrox
Killar
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Re: A Map Editor

Post by Killar »

I would also love to see a mac version of this. I know alot of people would benefit from mac and linux ports.
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Olrox
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Re: A Map Editor

Post by Olrox »

It's lovely that you've sticky'ed this! Very nice indeed - and makes pretty much sense as well :D

~Olrox
dmkp
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Re: A Map Editor

Post by dmkp »

Just gave it a quick whirl. It's VERY nice indeed. Keep up the good work!
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Flail13
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Re: A Map Editor

Post by Flail13 »

1.02 is out, along with the main source code files only.

- the bug:
"Conversion from string "10.0" to type 'Single' not-correct/not allowed."
is hopefully fixed for the systems that had that problem.
- Unit IDs are displayed now for use in campaign scripts.
- Units of the type you are currently placing will be highlighted on the minimap.

i have some questions for any of the developers...

- what restrictions are there on map names? i remember reading that they should be lower case and limited to a certain number of characters.. is that still true?

- what do "time", and "type" do in the GAM file? are they for campaign or perhaps related to savegames?

- does the taglist.tag map file do anything?