NEW STRUCTURE MODELS
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macuser
- Regular

- Posts: 1052
- Joined: 19 Mar 2010, 23:35
- Location: USA
Re: NEW STRUCTURE MODELS
Why bother with normal maps right now? IMHO just clean up the code and then use a 3d engine with normal map support 
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: NEW STRUCTURE MODELS
Hmm I fear that it would still require a lot of work and time, compared to what per is doing now. Irrlicht does of course seem to be an excellent 3d engine, although I don't know what its performance would be in an rts...
On the other hand I don't know what impact per's new shading code has on the performance either.
On the other hand I don't know what impact per's new shading code has on the performance either.


-insert deep philosophical statement here-