Anyway. I'm still working on the 2.3.9 branch, and getting some stuff done. Release-12 is still in the pipeline for a release either tonight or tomorrow. I've been tweaking the gameplay aspects to make better use of the map area, and I think you guys will enjoy
getting your butts handed to you .. erm.. exploring the map.
- Player unit bodies have been changed to Python (they're on wheels, so still fairly decent on speed) for the most part. This is a necessary change.
- I'm playing around with the idea of gradually implementing the research stuff as the player performs tasks (for example, you kill Research5 near Scav Base 3, and you get Auto-Repair) rather than enabling it all at once. There are some balance issues with that, but at the same time, it makes the whole 'tactics' and 'strategic retreats' ideas FAR more necessary and viable. The Scavengers pack a wallop .. NEXUS packs even MORE of a wallop. The 'Hard' game setting really MEANS hard, now.
- It's now possible to get Construction Vehicles far earlier (M2), if you know *how*.

Little easter egg I put in. Of course, they'll be limited to what they can build until mid-M4. Wouldn't want the player cranking out Vengeance Gauss Cannon Halftracks, ya know. Remember, the player is REWARDED for exploring, and for taking unusual approaches. The "only path" is NOT ALWAYS the only path...
- Made the entire M1~M2 decision system much more resilient. Feel free to do what you like, player. We'll compensate. Let me know if something breaks, especially early on.
- Build Delta Base anywhere on the map you like.
More to come.
