Alfacinha maps.

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aubergine
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Re: Alfacinha maps.

Post by aubergine »

The one with the circles is awesome - the base buildings inside look like barcodes!
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NoQ
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Re: Alfacinha maps.

Post by NoQ »

9c-NevadoB1.wz

Both maps are in some sort of Beta version. If nobody complains, i will upload them with a "final release name".
Not really complaining, but have you heard about my bad experience with ring-topology maps for many players? (: My second map, also known as the "tokenring", looked like a good idea at first, but then it quickly turned out that it's pretty bad for FFA games, due to a huge influence of initial player placement (whoever has noob neighbors quickly gets huge (two or three times oil) advantage without having to pay for this with increase of the borders). The same applies to Nevado. So this map must be cool for 3x3x3 (or 4x4!), so it's a nice to have map for sure, but it has this sort of criticism applicable when played as FFA (:
Alfacinha[BDC]
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Re: Alfacinha maps.

Post by Alfacinha[BDC] »

@NoQ never thought about that. But it's a good advice for a future FFA map. Just a curiosity, i had hosted this map two times and for both nobody wants a FFA game, so I only had played it on 3v3v3 :)
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NoQ
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Re: Alfacinha maps.

Post by NoQ »

Well people don't generally like FFAs anyway, no matter how much i promote it :D
Alfacinha[BDC]
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Re: Alfacinha maps.

Post by Alfacinha[BDC] »

This is not new, because it was my first map even if i'm only post it now.

1v1 map.
wz2100-20120731_222208-CAM_1A.png
2c-SerraDuel.wz
License: CC-BY-3.0 + GPLv2:
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