Bridges?
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cybersphinx
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Re: Bridges?
viewtopic.php?p=35487#p35487, was probably unstickied because nobody updated it.
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crass
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Re: Bridges?
speaking of never updated http://sourceforge.net/apps/ideatorrent/warzone2100/cybersphinx wrote:viewtopic.php?p=35487#p35487, was probably unstickied because nobody updated it.
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Emeraldbot
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Re: Bridges?
Bridges would be great if player could build them, although it would be undoubtedly complex programming. It would be neat if they had gates on them, so that only units of a certain faction(yourself, allies,) could pass on them.
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Iluvalar
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Re: Bridges?
I disagree with players being able to build bridges everywhere. I want bridges already built on the map or bridges planned by the map maker. This would be simpler because the map maker could take care that both side is at the same level and look decent.
Because if we leave players building bridges and ramp everywhere, it gonna turn out to be a incredible movement enhancement and it would be bound to be more expensive to both research and produce than the actual best mobility (transporters) and that would push bridges a lot too far in the game to be fun...
Because if we leave players building bridges and ramp everywhere, it gonna turn out to be a incredible movement enhancement and it would be bound to be more expensive to both research and produce than the actual best mobility (transporters) and that would push bridges a lot too far in the game to be fun...
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Scavanger Rockets
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Re: Bridges?
Hmm... How about something like a socket for bridges, You can only build a bridge at these "Sockets"?Iluvalar wrote:I disagree with players being able to build bridges everywhere. I want bridges already built on the map or bridges planned by the map maker. This would be simpler because the map maker could take care that both side is at the same level and look decent.
Because if we leave players building bridges and ramp everywhere, it gonna turn out to be a incredible movement enhancement and it would be bound to be more expensive to both research and produce than the actual best mobility (transporters) and that would push bridges a lot too far in the game to be fun...
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Iluvalar
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Re: Bridges?
That's exactly what i meant by "built or planned by the map maker"
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aubergine
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Re: Bridges?
You could have either end of the bridge on the map and then a truck could build the missing pieces between the two ends.
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Giani
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Re: Bridges?
Eh? Who said everywhere?Iluvalar wrote:I disagree with players being able to build bridges everywhere.
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NoQ
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Re: Bridges?
That's what i like to have bridges for:
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Emdek
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Re: Bridges?
Yeah, there should be limitations.Iluvalar wrote:I disagree with players being able to build bridges everywhere. I want bridges already built on the map or bridges planned by the map maker.
In Earth 2150 it's AFAIK limited only by height of both ends (they need to be the same).
That works fine there since maps are done in that way so you can build them only in few places usually (water bodies banks are usually very steep).
But marking such places on the map could be also interesting.
Probably it would be needed to mark full bridge instead of only start and end points, to avoid possible weird results.
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Iluvalar
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Re: Bridges?
I dont want to hurt the feeling of anybody, but i doubt the players that are not used to army flow, oil distribution and mapmaking in general will grasp the tremendous and new impact it would have with your drawing.NoQ wrote:That's what i like to have bridges for:
I believe it would strike more the imagination if you were drawing a detour path between 0 and 1 in such a way that 1 get closer to 2 that he actually is from 0.
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NoQ
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Re: Bridges?
Yeah maybe (:
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Lord Apocalypse
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Re: Bridges?
Another problem with bridges is how well the terrain engine could handle the pathing below the bridge crossing. If you have a bridge crossing water do you have room to allow passage of ships/hovercraft from below? If crossing a gorge can a unit in the gorge cross from below the bridge?
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Iluvalar
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Re: Bridges?
Brigdes :
*from
*to
*width
*destroyed ?
*destructible ?
*go under ?
I believe the model need big sides on the bridges that protect units on top. And the AI should not see any unit on the bridge unless it have a good visual on a enter point.
There is no point making bridges if the units meet in the middle
*from
*to
*width
*destroyed ?
*destructible ?
*go under ?
I believe the model need big sides on the bridges that protect units on top. And the AI should not see any unit on the bridge unless it have a good visual on a enter point.
There is no point making bridges if the units meet in the middle
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