Models By Berg
Re: Models By Berg
As there is no real life Satellite strike center to compare with beside the ingame one Concept this one.
also rev 2 of sat strike center
I gave it a base plate but the original does not have a base platealso rev 2 of sat strike center
- Attachments
-
- satstrike.zip
- (97.37 KiB) Downloaded 428 times
Re: Models By Berg
Just for info here is a list of pie files in the lassat
Regards Berg
PS: version 3
Took some times to sort out so I thought i would post the infoRegards Berg
PS: version 3
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: Models By Berg
Hey Berg can we have the chain-link fences by themselves? I'd love to have a new type of wall that uses those.
Re: Models By Berg
So many models I have made already done a forcefield fence that was similar ...Goth Zagog-Thou wrote:Hey Berg can we have the chain-link fences by themselves? I'd love to have a new type of wall that uses those.
Remind me later Im on a diff model ATM ... But sure
Regards Berg
Re: Models By Berg
And he made a full set of fence... You will have to add the texture into the wrf files or make a mod yourself I cant make mods
Merry Christmas from Berg
- Attachments
-
- wall.zip
- (7.37 KiB) Downloaded 435 times
Re: Models By Berg
The fences themselves look good, but they remind me of the shadow issue. I know it's not possible to take alpha mapping into account when using shadow volumes, but would it at least be possible to disable certain faces from casting shadows?
Also, would it be possible to make shadows visible through transparent faces?
Also, would it be possible to make shadows visible through transparent faces?
-insert deep philosophical statement here-
Re: Models By Berg
I think no, not in this century... it concerns all that we were asking for.Jorzi wrote:The fences themselves look good, but they remind me of the shadow issue. I know it's not possible to take alpha mapping into account when using shadow volumes, but would it at least be possible to disable certain faces from casting shadows?
Also, would it be possible to make shadows visible through transparent faces?
P.S. well, only if you will start to code something ..
Re: Models By Berg
Disable shadows and or code the ability to disable shadows per models..
Im not a coder so have fun.
http://sourceforge.net/apps/trac/wzgrap ... /PieFormat
WZGM pie 3 flags and format this is not possible in wz2100 source but the code method is already done.
Regards Berg
Im not a coder so have fun.
http://sourceforge.net/apps/trac/wzgrap ... /PieFormat
WZGM pie 3 flags and format this is not possible in wz2100 source but the code method is already done.
Regards Berg
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: Models By Berg
Thanks Berg. And woot to forcefield walls too!
Make all the models you want -- adding them into the game as new ones that don't overwrite others is easy as pie. *no pun intended *
Make all the models you want -- adding them into the game as new ones that don't overwrite others is easy as pie. *no pun intended *
Re: Models By Berg
I leave the mod stuff to others I just make models for fun.Goth Zagog-Thou wrote:Make all the models you want -- adding them into the game as new ones that don't overwrite others is easy as pie. *no pun intended *
Rename the models textures etc how you will like.
Yeah wzgm source has forcefields good fun different!Goth Zagog-Thou wrote:And woot to forcefield walls too!
http://wzgraphicmods.sourceforge.net/joomla/
Regards Berg
Re: Models By Berg
water tower miwatow.pie
same model with new texture needing dust and rust but looks better..
I uploaded the new model with new texture so you can use as likes.
here is the new model that uses old texture of you want it.
Thay are all in PIE 3 format
Above shot showing new and old model with old texture.same model with new texture needing dust and rust but looks better..
I uploaded the new model with new texture so you can use as likes.
here is the new model that uses old texture of you want it.
Code: Select all
PIE 3
TYPE 200
TEXTURE 0 page-7-barbarians-arizona.png 0 0
LEVELS 1
LEVEL 1
POINTS 37
21.009 0.039911 -20.7382
-20.911 -0.002415 -21.06
11.4946 45.4467 -11.4598
-11.632 45.4233 -11.6373
-21.2329 0.039912 20.86
-11.8095 45.4467 11.4892
20.6871 0.082238 21.1818
11.317 45.4701 11.6668
-20.7031 -0.001991 -20.8488
20.7978 0.039911 -20.5302
11.3781 45.4467 -11.345
-11.5172 45.4236 -11.5208
-21.0217 0.039912 20.652
-11.693 45.4467 11.3745
20.4791 0.081815 20.9706
11.2023 45.4698 11.5503
-23.7108 45.6063 0.464588
-19.1896 45.6037 14.3794
-23.6921 77.5171 0.464588
-19.1709 77.5145 14.3794
-7.35292 45.5967 22.9793
-7.33424 77.5075 22.9793
7.27803 45.5882 22.9793
7.29671 77.499 22.9793
19.1147 45.5812 14.3795
19.1334 77.4921 14.3795
23.6359 45.5786 0.46459
23.6546 77.4894 0.46459
19.1147 45.5812 -13.4503
19.1334 77.4921 -13.4503
7.27803 45.5882 -22.0501
7.29672 77.499 -22.0501
-7.35291 45.5967 -22.0501
-7.33423 77.5075 -22.0501
-19.1896 45.6037 -13.4503
-19.1709 77.5145 -13.4503
-0.01876 77.5033 0.464588
POLYGONS 54
200 3 0 1 2 0.678222 0.976159 0.763767 0.97637 0.698557 0.759802
200 3 1 3 2 0.763767 0.97637 0.740778 0.760014 0.698557 0.759802
200 3 1 4 3 0.852488 0.97627 0.77134 0.97612 0.832513 0.758595
200 3 4 5 3 0.77134 0.97612 0.78905 0.758446 0.832513 0.758595
200 3 4 6 5 0.764162 0.976158 0.678617 0.975947 0.740973 0.759802
200 3 6 7 5 0.678617 0.975947 0.698753 0.75959 0.740973 0.759802
200 3 6 0 7 0.770964 0.97597 0.852112 0.97612 0.788848 0.758296
200 3 0 2 7 0.852112 0.97612 0.832312 0.758446 0.788848 0.758296
200 3 8 9 10 0.763341 0.976368 0.678651 0.976159 0.698769 0.759802
200 3 8 10 11 0.763341 0.976368 0.698769 0.759802 0.740568 0.760012
200 3 12 8 11 0.771744 0.97612 0.85208 0.976269 0.832295 0.758594
200 3 12 11 13 0.771744 0.97612 0.832295 0.758594 0.789266 0.758446
200 3 14 12 13 0.679043 0.975949 0.763733 0.976158 0.740761 0.759802
200 3 14 13 15 0.679043 0.975949 0.740761 0.759802 0.698963 0.759592
200 3 9 14 15 0.851708 0.97612 0.771372 0.975972 0.789067 0.758298
200 3 9 15 10 0.851708 0.97612 0.789067 0.758298 0.832096 0.758446
200 3 1 0 9 0.763767 0.97637 0.678222 0.976159 0.678651 0.976159
200 3 1 9 8 0.763767 0.97637 0.678651 0.976159 0.763341 0.976368
200 3 4 1 8 0.77134 0.97612 0.852488 0.97627 0.85208 0.976269
200 3 4 8 12 0.77134 0.97612 0.85208 0.976269 0.771744 0.97612
200 3 6 4 12 0.678617 0.975947 0.764162 0.976158 0.763733 0.976158
200 3 6 12 14 0.678617 0.975947 0.763733 0.976158 0.679043 0.975949
200 3 0 6 14 0.852112 0.97612 0.770964 0.97597 0.771372 0.975972
200 3 0 14 9 0.852112 0.97612 0.771372 0.975972 0.851708 0.97612
200 3 16 17 18 0.713936 0.491703 0.655621 0.491713 0.713936 0.368826
200 3 17 19 18 0.655621 0.491713 0.655621 0.368836 0.713936 0.368826
200 3 17 20 19 0.65719 0.490221 0.692244 0.490247 0.657246 0.367884
200 3 20 21 19 0.692244 0.490247 0.6923 0.367911 0.657246 0.367884
200 3 20 22 21 0.692244 0.490247 0.735573 0.49028 0.6923 0.367911
200 3 22 23 21 0.735573 0.49028 0.735629 0.367943 0.6923 0.367911
200 3 22 24 23 0.735573 0.49028 0.770627 0.490307 0.735629 0.367943
200 3 24 25 23 0.770627 0.490307 0.770683 0.36797 0.735629 0.367943
200 3 24 26 25 0.655621 0.4918 0.713936 0.49181 0.655621 0.368923
200 3 26 27 25 0.713936 0.49181 0.713936 0.368933 0.655621 0.368923
200 3 26 28 27 0.713936 0.49181 0.772252 0.4918 0.713936 0.368933
200 3 28 29 27 0.772252 0.4918 0.772252 0.368923 0.713936 0.368933
200 3 28 30 29 0.770627 0.490307 0.735573 0.49028 0.770683 0.36797
200 3 30 31 29 0.735573 0.49028 0.735629 0.367943 0.770683 0.36797
200 3 30 32 31 0.735573 0.49028 0.692244 0.490247 0.735629 0.367943
200 3 32 33 31 0.692244 0.490247 0.6923 0.367911 0.735629 0.367943
200 3 32 34 33 0.692244 0.490247 0.65719 0.490221 0.6923 0.367911
200 3 34 35 33 0.65719 0.490221 0.657246 0.367884 0.6923 0.367911
200 3 34 16 35 0.772252 0.491713 0.713936 0.491703 0.772252 0.368836
200 3 16 18 35 0.713936 0.491703 0.713936 0.368826 0.772252 0.368836
200 3 36 18 19 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 19 21 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 21 23 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 23 25 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 25 27 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 27 29 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 29 31 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 31 33 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 33 35 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
200 3 36 35 18 0.687734 0.428811 0.671841 0.484392 0.709577 0.484392
Thay are all in PIE 3 format
- Attachments
-
- watertower.zip
- (236.75 KiB) Downloaded 403 times
Re: Models By Berg
I made a map so ill shove it here. 4 player 12 oil per base
- Attachments
-
- 4c-fourfoes.wz
- (62.72 KiB) Downloaded 420 times
Re: Models By Berg
This whole issue of shadows brings us back to the whole issue of a rendering engine.
We don't want shadows to be render or CPU intensive. But porting to a new engine will be hard and take a while.
We don't want shadows to be render or CPU intensive. But porting to a new engine will be hard and take a while.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Models By Berg
Another map 2 man war no fancy bits but should be fun strategy
Find new actics on this larger then normal 2 player map