counter battery??? why is it required??? or your asking something else?? say you build a collection of arty. no missles, just regular artillery. say 4 by 4 by 4 by 4... that would mean you need 4 counter battery sensors. your opponent builds the same, and for some strange reason targets your first set of 4, and takes it out. you now have 3 counter battery sensors to return the fire and wipe his arty off the map. you seriously dont build arty??? or you have never used the tactic.??? just asking.NoQ wrote:Never heard about that (just a couple of years playing, i'm still new ... was it back in 1.10? ... why would anybody require that at all?)for every 4 artillery pieces. 1 counter battery sensor is required. unless of course that has been changed
Heavy cannons/heavy rocket bastion/artillery
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lav_coyote25
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Re: Heavy cannons/heavy rocket bastion/artillery
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NoQ
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Re: Heavy cannons/heavy rocket bastion/artillery
I mean, it's wasn't ever required by the game rules, it's just your favorite strategy. Ok then, you scared me 
Why not one tower per 5 or 10 arties? Why you say one per exactly 4 are "needed"? Why do you say it could be "changed"? Why do you reply with strategy when the question was obviously about the game rules?
All these things confused me 
Why not one tower per 5 or 10 arties? Why you say one per exactly 4 are "needed"? Why do you say it could be "changed"? Why do you reply with strategy when the question was obviously about the game rules?
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UUolf
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Re: Heavy cannons/heavy rocket bastion/artillery
HA, started yester day, also, no one in multi player? lame...
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NoQ
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Re: Heavy cannons/heavy rocket bastion/artillery
There are quite a lot of people in multiplayerno one in multi player?
Still depends on time of day though, and you only see games that are about to start, which is not always many.
You can also come to IRC to pick up a good fight or probably even a training
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Shadow Wolf TJC
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Re: Heavy cannons/heavy rocket bastion/artillery
@ NoQ and lav_coyote25: A counter-battery radar covers anything within its sensor range. Therefore, depending on how densely-populated your areas are, it may be true that you'd have one CB radar per 4 artillery, or you could just as well have one CB radar per 100 artillery. It all depends on how much ground you want to cover, as well as how densely-packed your defenses may be.
Also, counter-battery radar is only necessary if you'd like to quickly find out where the enemy's artillery are shooting from.
Also, counter-battery radar is only necessary if you'd like to quickly find out where the enemy's artillery are shooting from.
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UUolf
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Re: Heavy cannons/heavy rocket bastion/artillery
New question, why can't i host a room, but i can join one? it says error connecting to lobby area...?
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lav_coyote25
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Re: Heavy cannons/heavy rocket bastion/artillery
Shadow Wolf TJC wrote:@ NoQ and lav_coyote25: A counter-battery radar covers anything within its sensor range. Therefore, depending on how densely-populated your areas are, it may be true that you'd have one CB radar per 4 artillery, or you could just as well have one CB radar per 100 artillery. It all depends on how much ground you want to cover, as well as how densely-packed your defenses may be.
Also, counter-battery radar is only necessary if you'd like to quickly find out where the enemy's artillery are shooting from.
well, all i can say to that, is this - when the tech tree was updated , there was a bunch of information lost. suffice it to say, whatever. i know what said was correct. you don't want to listen or use the resources, your choice. have an awesome week.
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NoQ
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Re: Heavy cannons/heavy rocket bastion/artillery
Read the FaQUUolf wrote:New question, why can't i host a room, but i can join one? it says error connecting to lobby area...?
Open port 2100 for incoming connections
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UUolf
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Re: Heavy cannons/heavy rocket bastion/artillery
but why can i join them then??????????????????????????????????
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lav_coyote25
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Re: Heavy cannons/heavy rocket bastion/artillery
UUolf wrote:but why can i join them then??????????????????????????????????
ummm can , or can't??? just asking. dont be upset...
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NoQ
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Re: Heavy cannons/heavy rocket bastion/artillery
Because it requires opening the port for outgoing connections instead, which is easier.UUolf wrote:but why can i join them then
You're asking too many questions (:UUolf wrote:??????????????????????????????????
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lav_coyote25
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Re: Heavy cannons/heavy rocket bastion/artillery
no he isnt!! he has only asked 1.NoQ wrote:Because it requires opening the port for outgoing connections instead, which is easier.UUolf wrote:but why can i join them thenYou're asking too many questions (:UUolf wrote:??????????????????????????????????
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NoQ
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Re: Heavy cannons/heavy rocket bastion/artillery
I swear i saw 34 question marks in his statement 
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lav_coyote25
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Re: Heavy cannons/heavy rocket bastion/artillery
NoQ wrote:I swear i saw 34 question marks in his statement
?????????????????????????????????????????????????????????????????????????????????????????????????????????????????? so what!!! doesnt mean he asked that many questions.
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UUolf
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Re: Heavy cannons/heavy rocket bastion/artillery
odd descution, also shouldn't that port be used anyway on account of the receiving information part?