mine layer / detector = one (1) only cyborg. there were 2 at one point. as far as i am concerned all it should take is one (1). more is just a duplication of services and not needed. see : Real Life Engineers. able to plant and to detect and make safe ... just saying.iMac wrote:+1
I would be for mines as long as they are implemented as described by lav_coyote. Though I would also prefer the addition of a mine detector turret on a tank.
A few points to add:
It would have a low armor value so if it is used as a point unit/scout it could be easily destroyed.
It would also have a small detection radius so you couldn't place it behind your regular tanks & still detect mines ahead of your units
Minefields For ?? or.. Against ?? Few Ideas
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lav_coyote25
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Re: Minefields For ?? or.. Against ?? Few Ideas
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iMac
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Re: Minefields For ?? or.. Against ?? Few Ideas
I agree with that, as long as there isn't any friendly fire, even with teams involved.
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Merowingg
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Re: Minefields For ?? or.. Against ?? Few Ideas
Well I suppose in case of minefields, a lot of different aspects should be taken into consideration, and it slowly turns out here
P.S.
I very shyly recall some things that I have in the first post here, wouldn they be nice too or I have epic fail somewehre here..
P.S.
I very shyly recall some things that I have in the first post here, wouldn they be nice too or I have epic fail somewehre here..
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Delphinio
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Re: Minefields For ?? or.. Against ?? Few Ideas
thats not right, the enemy units dont see your mines.brakenfur 54 wrote:the N.T.W mod as mines but they`re useless becuase any old tank cyborg what ever would just start shooting at em i assume that is why they are no longer in the game
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nloewen
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Re: Minefields For ?? or.. Against ?? Few Ideas
its the future. give the mines some graphene, and a nfc chip. when the tank drives over the mine says hello, if the tank can't authenticate in say .1s, boom. now you have mines that don't blow up under allied vehicles, and a nice story too. all thats left is the gui.
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Merowingg
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Re: Minefields For ?? or.. Against ?? Few Ideas
Ok I have just spotted this and I am confused
I think waht happened is "what to say" after such abstract thing
so let me break the ice 
Gentlemen feel free to talk and exhange ideas again about the mines topic
Even a mod created at least partly in a way I have presented here might be very interesting I assume
It would be a really new dimention to the game I dare to say
I think waht happened is "what to say" after such abstract thing
Gentlemen feel free to talk and exhange ideas again about the mines topic
Even a mod created at least partly in a way I have presented here might be very interesting I assume
It would be a really new dimention to the game I dare to say
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero