Build Problems with Master (QT)
-
milo christiansen
- Regular

- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Build Problems with Master (QT)
I built 3.0 beta 2 on windows/mingw with some .pros I got from i-Nod and it worked fine after I finally got a working mingw dev pack. I haven't tried any of the QT versions yet because I have other projects of more importance (cam4
)
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
-
troymc
- Greenhorn
- Posts: 7
- Joined: 02 May 2009, 00:22
Re: Build Problems with Master (QT)
Is there an equivalent, up-to-date build doc for linux?Safety0ff wrote:We're using the following for building Warzone for windows:
http://developer.wz2100.net/wiki/Compil ... gwCrossEnv
The one here does not seem valid for master.
Along with libqt4-dev, libxrandr-dev is also needed (apparently not checked in configure, found when build failed to locate Xrandr.h), and now I'm stuck here - apparently missing some python module?
Code: Select all
Making all in po
make[2]: Entering directory `/home/opt/warzone2100/master/po'
(cd .; ./update-po.sh)
Traceback (most recent call last):
File "./update-custom.py", line 4, in <module>
import polib
ImportError: No module named polib
make[2]: *** [POTFILES.in] Error 1
make[2]: Leaving directory `/home/opt/warzone2100/master/po'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/opt/warzone2100/master'
make: *** [all] Error 2EDIT: FYI, I found python-polib and master builds cleanly now.
Troy