Script porting to Javascript
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Script porting to Javascript
All that would be needed is a simple "* 128" for now, if something more complicated is wanted it could be done later.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Script porting to Javascript
You do know that most of wzscript is pretty close to JS anyway ? Yeah, wzscript isn't as nice in some areas (ok, in some areas, it is really, really bad), but it has some nice things in it as well... JS isn't a panacea at this stage of the game.milo christiansen wrote:Time to start learning a new language I see....
After a little thought, This Is Great!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Lots of people know JavaScript so the number of potential scripters has just gone up
I have completed a trial run with wzscript ->JS doing the minimum amount of work required to get it working, and it showed me, we still need to fix quite a few things.
and it ends here.
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Script porting to Javascript
Its pretty close in the way that C and Java are close They look kinda similar but there are some pretty big differences
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual