EvilGuru wrote:
That is without a doubt an OS issue. It should not be possible for *any* user space application to cause a hard lock. No ifs, no buts. Sure SDL might be doing something it shouldn't be, but the worst that should happen is that an error report dialog should come up.
Yes, I know, it should be a driver or something that is causing it, but we have tried updating everything, downgrading everything, trying other video cards, everything, and it keeps doing it at the same point all the time, other then that his main computer never crashes/locks/anything.
DevUrandom wrote:
Cool, what you all know.

Please tell me what MS answers to your petition.
MS was the one who designed that pattern, their game studio is made up by a bunch of morons, but their main program divisions generally follow that pretty correctly.
DevUrandom wrote:
Hey, that's a cool idea!
Oh, wait... We've got that 2 years ago... Sorry, no cake for you...
I have not tested so I did not know, as stated the game is rather unplayable with having to alter my click up a quarter-inch everywhere. That is a good design, now just need to move it to %APPDATA%.
DevUrandom wrote:
I recommend getting an OS which seperates User- from Kernelspace. So stay away from your Windows 3.1 and grab that shiny new Windows XP, Linux, FreeBSD, Darwin, ...
And if you could not tell from the file system structure I have described that I must be using Win2000 or higher (specifically XP). I also have FreeBSD on my server, and Kubuntu on the older, mostly internet usage computer.
Buginator wrote:
MS wants to dictate how & where to have programs store the data.
While I rather it be a user's choice.
Configurability for all such things would also be outstanding, and using the command-line parser you have you could easily have a main config file in the main directory, which could of course point to the secondary directory (or choose to just not use it, keeping everything in the main directory), where a config file loaded from the other pointed to directory would override any other given options in the first config file.
Buginator wrote:
Lots of commercial games stick it where MS wants, so they qualify for the windows for game logo.
Even if my game is installed on say F:/, it still writes all the savegame crap to C:, no matter if C: is running out of room. That really pisses me off.
Quite agree, my %SystemDrive% is too low on space, is not C: (rather F:), most games get stored on G:, this game is on E: (G is too full now), My Documents is in a subdirectory on O:, etc... Yes it is ugly but there are reasons behind this madness (which I can detail if you so wish). Although I am not sure I have any games that have that white band across the box, tends to be a stay away sign for me (not to mention that they just tend to not be wanted, they are not like BZ2 or Wz2100 after all)... And sadly my engines support that way as well, but I leave options to override it (or rather, to support it since I do not stick anything outside of the install directory by default).
Either way, back to being on-topic. Found out that if I launch the game through the Steam interface (steampowered.com) so it would allow the Steam overlay to exist, then the blue bar across the top does not exist and the mouse clicks in the right place. However, if I then launch the game by itself again the band is still there, so at least I found a pseudo-workaround, and it definitally seems to involve something in the windows creation as the steam overlay hooks the windows creation to set some flags on it so it can display its interface correctly (which it does not anyway, but that is besides the point, I still found a work-around for the moment so I can at least play it, now to introduce it to some people, been quite a few years since I have had a good multi-match in WZ2100).