Map request for mini cam

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NoQ
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Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Map request for mini cam

Post by NoQ »

you wrote:Are you useing a 3.0 beta?
me wrote:Game version 2.3.6.
Well, it seems to be working when i modify the .wrf as you said :3

upd: And it's working well! (: Just beaten it, ~20 minutes.
But there's no fun unless you need to fight enemy droids as well! Too easy with bunker busters and bombards (:
Also at some moment, the transport stopped bringing units, and was giving some error i forgot to record, something like "null unit added". I think that happened when i had too many artefacts (?)
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milo christiansen
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Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan

Re: Map request for mini cam

Post by milo christiansen »

Enemy units will have to wait for me (or someone) to finish an AI module. I have one partly written but I haven't had time to work on it lately.
hao wrote:Also at some moment, the transport stopped bringing units, and was giving some error i forgot to record, something like "null unit added". I think that happened when i had too many artefacts (?)
I'll have a look at the scripts when I get home.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
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milo christiansen
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Location: Perrinton Michigan

Re: Map request for mini cam

Post by milo christiansen »

No I have not forgot about this, I just have so many projects going that this one is on hold for a little. I have a new set of scripts ready to drop in I just need to find the time.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual