Android anyone??
-
cumandgetit
- Trained

- Posts: 103
- Joined: 06 Feb 2009, 04:02
Re: Android anyone??
this is a FOSS game & anybody is free to do whatever they want with it as long as they abide by the GPL. so feel free. 
"Almost all our faults are more pardonable than the methods we resort to, to hide them." - Duc de la Rochefoucauld
-
Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Android anyone??
.
I'm pretty sure WZ will make the transition to an Android Tablet running v.3.0 and based on the NVIDIA chip-set (probably Samsung's chip-set as well).
Putting it on a Droid Smart Phone presents some fundamental hurdles and down sides that have nothing to do with running WZ Linux in the Android OS.
One of the best RTSs ever made for a Smart Phone is WarFare Inc. by spiffware. While an excellent game, it is super simple compared to WZ and provides a good example of how WZ would have to be stripped-down in various ways to make it work on that size screen.
I'll tell you what I see as one of several huge obstacles - the size of the UI widgets that enable navigation of the games complexity in ways that are fun and not frustrating. How do you make that so it works on the size of smart phone screen preserving the underlying complexity and operational elegance ? Can be done on a Tab size screen (10" or even 7") but the size of a Droid Smart Phone.... I just don't see it. But hey, maybe some one out there in the Android Development community will prove me wrong.
- Regards, RV
.
I'm pretty sure WZ will make the transition to an Android Tablet running v.3.0 and based on the NVIDIA chip-set (probably Samsung's chip-set as well).
Putting it on a Droid Smart Phone presents some fundamental hurdles and down sides that have nothing to do with running WZ Linux in the Android OS.
One of the best RTSs ever made for a Smart Phone is WarFare Inc. by spiffware. While an excellent game, it is super simple compared to WZ and provides a good example of how WZ would have to be stripped-down in various ways to make it work on that size screen.
I'll tell you what I see as one of several huge obstacles - the size of the UI widgets that enable navigation of the games complexity in ways that are fun and not frustrating. How do you make that so it works on the size of smart phone screen preserving the underlying complexity and operational elegance ? Can be done on a Tab size screen (10" or even 7") but the size of a Droid Smart Phone.... I just don't see it. But hey, maybe some one out there in the Android Development community will prove me wrong.
- Regards, RV
.
-
jumico
- Greenhorn
- Posts: 7
- Joined: 29 May 2010, 16:44
Re: Android anyone??
I think making it shiny has a lot of potential but I'm superficial like that. I think the developers are mainly working on this because they enjoy it and are not looking to entice the most users. They probably want more users to enjoy their game but I don't think that is why they do this.BoldInferno wrote: This game obviously has dump trucks worth of potential seeing the community how many years after it came out. We need to branch out. Makeing the original shiney isn't going to bring to many new users in.
It looks like the game would need to be ported from opengl to opengl-es.
-
daimerion
- New user
- Posts: 2
- Joined: 19 Jun 2012, 07:28
Re: Android anyone??
Well its 2012 now, last post was 2010 and android has come far hardware wise....so is anyone working on this?