@hao: unless you can offer a easy-to-understand and quite-effective pointing system that is better than that, i guess we stay with elo
WZ League
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Germanium
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Re: WZ League
@effigy: unless both parties involved will agree about playing something else (like t3 with bases). So anything is allowed but the default should be T1 no bases... in cases where people can't decide by a short discussion. I guess that was not needed. You might as well forget about defaults i guess.
@hao: unless you can offer a easy-to-understand and quite-effective pointing system that is better than that, i guess we stay with elo
. And what name should i add? hao or NoQ?
@hao: unless you can offer a easy-to-understand and quite-effective pointing system that is better than that, i guess we stay with elo
It is not knowledge, but the act of learning, not possession but the act of getting there, which grants the greatest enjoyment. - Carl Friedrich Gauss
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NoQ
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Re: WZ League
My name's NoQ
"hao" is ambigious, someone else has took this name online (:
Well, as far as i remember, on iccup.com they just explicitly forbid players to play too many games in a row between themselves. And, since our league is very small, and we do everything manually here, it'd be easy to trace.
Another question: are we gonna fix the maps used in the league some day? The map set may change, but it should just sew out some fairly unfair maps we could possibly see around. Or do we just fix it by allowing the challenged player/team to choose side?

Well, as far as i remember, on iccup.com they just explicitly forbid players to play too many games in a row between themselves. And, since our league is very small, and we do everything manually here, it'd be easy to trace.
Another question: are we gonna fix the maps used in the league some day? The map set may change, but it should just sew out some fairly unfair maps we could possibly see around. Or do we just fix it by allowing the challenged player/team to choose side?
I think it *is* needed. Imagine: every time i want to play "startup" the enemy forces it to be a T3 game with bases ...So anything is allowed but the default should be T1 no bases... in cases where people can't decide by a short discussion. I guess that was not needed. You might as well forget about defaults i guess.
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lav_coyote25
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Re: WZ League
what maps need fixing - and what needs to be fixed.Another question: are we gonna fix the maps used in the league some day? The map set may change, but it should just sew out some fairly unfair maps we could possibly see around. Or do we just fix it by allowing the challenged player/team to choose side?
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NoQ
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Re: WZ League
Err ... is it about my poor english again? >.<
I mean, it'd be good to have a fixed set of "approved for the league games" maps to play on.
I mean, it'd be good to have a fixed set of "approved for the league games" maps to play on.
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Germanium
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Re: WZ League
Well the maps are not getting "fixed" ... if you ask me the 100th time to play startup with me i'd probably just say "no, thanks"
. And yes the one asking for a specific map should let the other choose the position (startup not that unfair, but highground, e.g.). I doubt that it will be much of a discussion because often enough it doesnt matter and - unless one picks a specific position all the time - i dont care that much. Its nice to have the "better" position but often enough it does not matter in the end.
And while i do not see the abuse of playing a lot of games in a row (but i have to admit i did not look into the details of the elo rating), we will "see" that soon since there are no millions of players involved. Actually i would find it boring, too. Well maybe we can get a "board" of senior players that will be able to send out warnings or kicks if there will be real problems. With the current users i somehow doubt that we will run into too much trouble.
So the default will be T1 no bases. Other games are possible though, if both parties agree to it. As well as other rules than "no cheating" - if both parties agree to them. The players could announce that publically in the irc or here - again i am thinking of just trust people being able to do it without yelling at each other afterwards. If we will run into trouble on that matter we can then start thinking of more restrictive methods.
We now have 9 players in the single league and i think we can wait for the 10th and then just start. Any problems we run into should be discussed here so we are able to think about a more final solution.
The current rules:
1) no cheating
2) defaults are T1, no bases
3) the player asking for a game on a specific map, let the other choose the position
Those rules - apart from no cheating - can vary if both parties agree to it.
Severe wz crashes/bugs during the game should in general lead to a rematch with the current match not counting. We will have to watch if that happens too often with one person or especially when the other has the winning hand, so we are able to intervene. Its also ok to let that match count if the people involved can agree about that (in team games it should be >50%).
Draws are possible too. At least until this is going to be abused.
So, i guess i am going to wait for the 10th participant and then say"Good luck, gentlemen"
@hao: i finally started to read a bit about the elo rating system. Still not much, but from what i can grasp it sounds it is only a problem if the ranking/list/points are not updated regularly enough.
And while i do not see the abuse of playing a lot of games in a row (but i have to admit i did not look into the details of the elo rating), we will "see" that soon since there are no millions of players involved. Actually i would find it boring, too. Well maybe we can get a "board" of senior players that will be able to send out warnings or kicks if there will be real problems. With the current users i somehow doubt that we will run into too much trouble.
So the default will be T1 no bases. Other games are possible though, if both parties agree to it. As well as other rules than "no cheating" - if both parties agree to them. The players could announce that publically in the irc or here - again i am thinking of just trust people being able to do it without yelling at each other afterwards. If we will run into trouble on that matter we can then start thinking of more restrictive methods.
We now have 9 players in the single league and i think we can wait for the 10th and then just start. Any problems we run into should be discussed here so we are able to think about a more final solution.
The current rules:
1) no cheating
2) defaults are T1, no bases
3) the player asking for a game on a specific map, let the other choose the position
Those rules - apart from no cheating - can vary if both parties agree to it.
Severe wz crashes/bugs during the game should in general lead to a rematch with the current match not counting. We will have to watch if that happens too often with one person or especially when the other has the winning hand, so we are able to intervene. Its also ok to let that match count if the people involved can agree about that (in team games it should be >50%).
Draws are possible too. At least until this is going to be abused.
So, i guess i am going to wait for the 10th participant and then say"Good luck, gentlemen"
@hao: i finally started to read a bit about the elo rating system. Still not much, but from what i can grasp it sounds it is only a problem if the ranking/list/points are not updated regularly enough.
Last edited by Germanium on 28 Sep 2010, 23:21, edited 1 time in total.
It is not knowledge, but the act of learning, not possession but the act of getting there, which grants the greatest enjoyment. - Carl Friedrich Gauss
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Black Project
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Re: WZ League
Hey Germanium, you can count me in the Single Player League. Also, my vote for the rules set goes for the n°1 (No rules, apart from the No Cheat/Hack Rule) and my Warzone in-game nick is BP[BDC]
For the 2 Players Team League, i'm still divided between NoQ (hao), RBL-effigy, JDW[BDC] & tmp500[BDC], so one of these members i'll try to convince to team up with me in this League.
For the 3 Player Team League, i'm still planning what members will team up in this League. I'll see it later.
Regards BP
For the 2 Players Team League, i'm still divided between NoQ (hao), RBL-effigy, JDW[BDC] & tmp500[BDC], so one of these members i'll try to convince to team up with me in this League.
For the 3 Player Team League, i'm still planning what members will team up in this League. I'll see it later.
Regards BP
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NoQ
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Re: WZ League
Well ... i don't think it's possible. We're too far away in the sense of time zones: we hardly ever meet each other online, so such a team will be unavailable most of the timeFor the 2 Players Team League, i'm still divided between NoQ (hao),
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Germanium
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Re: WZ League
Ok, the single player league now has 10 players and i guess we are good to go. People might join any time. I asked in the forums if they can add a table function - and once they are doing this i will start a new thread for the ranking table for each league. So far i just list the people and the points here.
1. NoQ 1020.8 wins:3, draws: 0, losses: 1
2. Dylan_Hsu 1014.0 wins:3, draws: 0, losses: 1
3. tmp[BDC] 1007.7 wins:1, draws: 0, losses: 0
4. RBL-Lucky Luke 1007.5 wins:1, draws: 0, losses: 0
5. kracker[BDC] 1000 wins:0, draws: 0, losses: 0
5. RBL-Wisler 1000 wins:0, draws: 0, losses: 0
5. Ryo 1000 wins:0, draws: 0, losses: 0
6. RBL-effigy 993.0 wins:1, draws: 0, losses: 2
7. BP[BDC] 992.8 wins:0, draws: 0, losses: 1
8. JDW[BDC] 964.2 wins:0, draws: 0, losses: 5
update: I will round to the first decimal place. I included some mistake in the win/loss ratio... but too tired to correct it now.
date: 06.10.2010, 21:33 GMT
1. NoQ 1020.8 wins:3, draws: 0, losses: 1
2. Dylan_Hsu 1014.0 wins:3, draws: 0, losses: 1
3. tmp[BDC] 1007.7 wins:1, draws: 0, losses: 0
4. RBL-Lucky Luke 1007.5 wins:1, draws: 0, losses: 0
5. kracker[BDC] 1000 wins:0, draws: 0, losses: 0
5. RBL-Wisler 1000 wins:0, draws: 0, losses: 0
5. Ryo 1000 wins:0, draws: 0, losses: 0
6. RBL-effigy 993.0 wins:1, draws: 0, losses: 2
7. BP[BDC] 992.8 wins:0, draws: 0, losses: 1
8. JDW[BDC] 964.2 wins:0, draws: 0, losses: 5
update: I will round to the first decimal place. I included some mistake in the win/loss ratio... but too tired to correct it now.
date: 06.10.2010, 21:33 GMT
Last edited by Germanium on 06 Oct 2010, 22:40, edited 11 times in total.
It is not knowledge, but the act of learning, not possession but the act of getting there, which grants the greatest enjoyment. - Carl Friedrich Gauss
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effigy
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Re: WZ League
I just lost to NoQ twice.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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NoQ
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Re: WZ League
A set of two games, that is; a match and a rematch (:
gg! (: I certainly like the idea: now i have a good reason to ask anybody play 1x1 (:
gg! (: I certainly like the idea: now i have a good reason to ask anybody play 1x1 (:
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NoQ
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Re: WZ League
Will this "provisional ratings" feature be used? I think it'd be good if we use it for players that played less than X games (X=10 or so), so that they get their initial rating faster. 
P.S. I think something's wrong with the table. As if no one has ever lost a game o.O
P.S. I think something's wrong with the table. As if no one has ever lost a game o.O
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Germanium
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Re: WZ League
Just had a game with JDW[BDC] and won. While this might be of no interest the "elo rating points" probably are... having only 1 win gave me the same elo points as NoQ.
Edit: Now found my mistake. I used the online rater and added two matches for NoQ and effigy, but somehow the online-rater seems not to like it. For now i guess i will have to rate each game.
@hao: you seem to understand what this provisional rating feature means. I understand the theory but dont know how to use it. So if you like, i am fine if you will do the ratings for our games and update the table... ... and i updated the losses as well - thanks for mentioning it.
Edit: Now found my mistake. I used the online rater and added two matches for NoQ and effigy, but somehow the online-rater seems not to like it. For now i guess i will have to rate each game.
@hao: you seem to understand what this provisional rating feature means. I understand the theory but dont know how to use it. So if you like, i am fine if you will do the ratings for our games and update the table... ... and i updated the losses as well - thanks for mentioning it.
It is not knowledge, but the act of learning, not possession but the act of getting there, which grants the greatest enjoyment. - Carl Friedrich Gauss
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Black Project
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Re: WZ League
I've recently lost a match to NoQ (hao) on StartUp map, total gameplay time was between 38-39 minutes, no rematch was done.
BP
BP
Last edited by Black Project on 01 Oct 2010, 05:37, edited 1 time in total.
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NoQ
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Re: WZ League
Here is another online rater, seems to be more convenient: http://www.lutanho.net/pgn/calc_elo.html
I think i want to write a standalone program (GUI) that'll keep the rating table inside it and calculate everything in a convenient way. Should i do it? I can do it in Qt, since it's the only thing i know ^_^
I think i want to write a standalone program (GUI) that'll keep the rating table inside it and calculate everything in a convenient way. Should i do it? I can do it in Qt, since it's the only thing i know ^_^
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NoQ
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Re: WZ League
All right, here's some program i've just written. It's simple (no provisional ratings, still lacks some features), but works. What OS do you want it to be for? (I can provide only source code and windows build; to compile the source, install Qt, cd to the source folder and say
You can edit table.elo "by hand" (with notepad) as well, and post it "as is", since its format is simple enough: (just an example)
By the way, i couldn't reproduce the calculations made by the online rater. K=15 seems to be the most accurate, but still not exact. The windows screenshot below shows the current standings according to my program. The difference is little but visible. Can anybody see a mistake in my calculation code??
P.S. Download for windows here: http://www.filedropper.com/elo (just unpack and run)
Code: Select all
qmake -project
qmake
makeCode: Select all
NoQ: 1014.68
tmp500: 1000
effigy: 985.324
Dylan_Hsu: 1000P.S. Download for windows here: http://www.filedropper.com/elo (just unpack and run)
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