1. possible as LONG as trucks can also rearm... hardpoins at least.. Vs 7 ai opponents in open areas is hard enough spending resournces on defences and trucks to keep them from falling more or less having to double up on that to keep them rearmed as well... dont need new turets for it.. just have the trucks resupply the defences while they repair... and have the repair turrents and repair stations rearm the mobile units... would actually give a point to having several repair units out ont he battlefield instead of ignoring them completly.Watermelon wrote: Just asking if the community likes the ideas or not,most of the ideas are from RTS.net,I did read the most replied posts in its forum but I was too lazy to register on that forum,I'll bin the ideas if most ppl think they are useless/dont fit for warzone's style of gameplay
1.finite ammo,rearm turret etc
2.the ability to disable techshare and design completely via script function
3.selectable factions in mp screen,defined in .slo/.vlo
4.infantry/navy/jet/helicopter units/propulsion/buildings
5.component armor(increases HP and armor) and component brain(advanced AI for commander and individual units)
2. Dont know about some tech share exploit.. so cant really speak fairly on that other then its nice when using advanced ai.. 6 vs 2 humans.. that shared tech really helps.
3. Also possible but not without some serious work... ideas on this involve..
*each faction having different looking units but the same tech tree to kep ballence
*each faction have specilazations like one focused around missiles and rockets.. another focuses on the slug/cannon areas of the teh tree.. anotehr focuses on the lazer/energy section of the tech tree.. where all 3 factions have access to the basics and lower leves of the tech trees but only the specialized factions can reach the top levels of each branch.. problems would be yould need a weaker variant of energy weapons to start them out with..
as well as an indirect fire ranged energy weapon other then the emp moarter as it woudlent hold water vs the howitzer or the archangel rocket batteries.. perhaps an energy equivelant?
4. also possible but imo impratical as theres really no water based maps.. and not enough maps being made to incorperate naval units, sweet idea just more glitter then pratical.
5. lost me on this one as i thought there was already a command turet.. and armor upgrades unless its to frther add to the units defence.. which taking up its turret slot woudlent be able to fight back.. so as i said im lost on this one.
BUT... it gives the idea of "ablative" armor for the factions.. where its got UNGODLY defence at first but every time it gets hit hard it loses bits of the armor and its defence rating drops with each majior hit... sure... the repair turrets can repair the vehicles HP.. ut that armor once gone.. is gone.. and after so many MASSIVE hits.. its defence rating will leave it so only a couple good hits will destroy the unit.. whouch would really give reason to use the "recycle" cmmand in multi player to get your armor and rank back as opposed to having a load of units.. and them ither defendign one spot for 6 hours.. or one armor wiht a few repair turrets taking out 7 basses wiht no problems.




