Drive mode

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Rman Virgil
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Re: Drive mode

Post by Rman Virgil »

franek12354 wrote:so how much time is needed to finish that
If folks were working on it you might be able to guesstimate. Since non are (to my knowledge), I don't see how you could bracket any time frame to completion.

- RV :ninja:

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Re: Drive mode

Post by Rman Virgil »

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Attachments below:

Some pics of BETA Widget Mock-up UIs created by Elio for Drive Mode and Command (comparing old and proposed new)..... also a pic of Battle Mode as implemented a few years back in America's Army (a bit clunky this last but you get the idea.. & a more elegant implementation of the basic concepts can be done).

Intriguing, eh ? XD


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j0shdrunk0nwar wrote:Off-topic:

@ Rman Virgil : Your latest avatars appear suspiciously mischievous... :hmm:

Or maybe I'm just imagining things... :wink:
I would say your imagination has led you to a keen insight. :3 Those expressions are deliberately made - both are alter ego characters from anim movie shorts of mine.

And going deeper into my psyche ...

We are very fond of tricksters in my culture. :wink:

The ones called Heyokas are especially revered and not even the highest ranking leader can attempt to discourage their canny antics amongst the people. :P Very much to the heart of what we call traveling the Good Red Road. :hmm:

- RV :ninja:
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franek12354
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Re: Drive mode

Post by franek12354 »

I like 1, and 2 one does is made in warzone
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Rman Virgil
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Re: Drive mode

Post by Rman Virgil »

franek12354 wrote:I like 1, and 2 one does is made in warzone
As a proposed use of BETA Widget in the form of mock-ups - yes.


Also: IMHO, the full implementation of Drive / Battle Mode would be better suited to the New Terrain Renderer of Trunk v.3.x AND with the art assets being created by the artists of Art Revolution in-place. So, even in a best case scenario of deving, it's not so simple a course or on the immediate horizon, I would hazard to speculate.

- RV 8)
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bravoleaderx
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Re: Drive mode

Post by bravoleaderx »

I really love driving mode. Especially with vtols. :D :D
franek12354
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Re: Drive mode

Post by franek12354 »

vtols can be in drive mode great I realyy want this will develop in to normal state without cheat and with nmamual mouse shot
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Re: Drive mode

Post by Buginator »

Rman Virgil wrote:
franek12354 wrote:so how much time is needed to finish that
If folks were working on it you might be able to guesstimate. Since non are (to my knowledge), I don't see how you could bracket any time frame to completion.

- RV :ninja:

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Yeah, pretty much what Rman said.

At the time I did it, it was a more or less proof of concept thing, and I basically re-enabled / reverted the removed code.
I just never had the time to finish this, and to be honest, I am not sure when I will get back to it. :stressed:
If someone wants to finish it, I have no objections. :)
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Mr_E
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Re: Drive mode

Post by Mr_E »

you know, while we're talking about experimental items, why dont y'all add in the legendary five star general rank? i mean, most true wz vets have earned it.
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Re: Drive mode

Post by Mr_E »

oh and also like i said, since we're messing with experimental items, how about EMP howitzers?
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Re: Drive mode

Post by Mr_E »

can someone send me the download link for the game, that those pictures Rman posted?
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Re: Drive mode

Post by franek12354 »

I think is rman posted put ask him on pw :)
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Re: Drive mode

Post by Mr_E »

That and i have an idea for how driver mode would work, ok... so you use the wasd keys for forward, backward, turn left, and right. and you use the # pad 8246 for adjusting tilt, and rotation, and 5 would fire the rounds. so long as its a direct round, if its artillery you would only be able to use the # pad and you would get an over head view and you could fire where the bomb sight is.
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