i always seem to type truck instead of trunk and i don't know why
maps by NoQ
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Wibble199
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Re: maps by hao
sorry, i meant trunk
i always seem to type truck instead of trunk and i don't know why
epic fail 
i always seem to type truck instead of trunk and i don't know why
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Zarel
- Elite

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- Location: Minnesota, USA
Re: maps by hao
No, it's 2.3.3.Wibble199 wrote:is this the [trunk] version?
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Merowingg
- Regular

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- Location: Poland
maps :)
Hao you impress me again 
I didnt know you have made so many maps already
I am happy that you decided to make one topic for all of them
I like the symetry of your maps
everything is well planned and equal
I like this very much 
Great job man
Bye
I didnt know you have made so many maps already
I am happy that you decided to make one topic for all of them
I like the symetry of your maps
Great job man
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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NoQ
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Re: maps by hao
Yeah, i tend to prefer fair play to beauty too ...I like the symetry of your mapseverything is well planned and equal
I like this very much
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NoQ
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Re: maps by hao
Omg, I couldn't keep myself from making another map, and now it's in urban landscape (:
I wonder if anyone plays them
4c-Twirl
A 4-player low-power map that tends to focus on controlling the highground. Near every base, there is a "friendly" hill (with a ramp on your side) and an "enemy" hill (with a ramp on the enemy side), and the friendly one is protected by a good bunch of scavengers.
v1.01: Fixed broken tiles, minor changes.
v1.02: Another bugfix.
v1.03: I've returned to the original heightmap, since FlaME learned to fix broken triangles. Also fixed one overlapping features issue.
I wonder if anyone plays them
4c-Twirl
A 4-player low-power map that tends to focus on controlling the highground. Near every base, there is a "friendly" hill (with a ramp on your side) and an "enemy" hill (with a ramp on the enemy side), and the friendly one is protected by a good bunch of scavengers.
v1.01: Fixed broken tiles, minor changes.
v1.02: Another bugfix.
v1.03: I've returned to the original heightmap, since FlaME learned to fix broken triangles. Also fixed one overlapping features issue.
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Last edited by NoQ on 26 Oct 2010, 09:21, edited 5 times in total.
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Merowingg
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maps by hao
Hao
The symetry and balance of this map looks just amazing
It is eye candy for me 
Do you think urban maps are more difficult to create than rocky and arizona ?? In my opinion it is harder to make urban but really satisfactory when you have finished
Good you vary the terrarian style
by trying all we improve 
Bye
Do you think urban maps are more difficult to create than rocky and arizona ?? In my opinion it is harder to make urban but really satisfactory when you have finished
Good you vary the terrarian style
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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NoQ
- Special

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- Location: /var/zone
Re: maps by hao
Thanks Mero (: Your success inspires many (: Any suggestions, by the way?
I think urban tileset is just less beautiful. Unless you play the trunk with new terrain renderer. By the way, this map looks totally funny in trunk ^_^
I wonder if i should keep spamming these maps to addons? The reviewers don't seem to keep up
I think urban tileset is just less beautiful. Unless you play the trunk with new terrain renderer. By the way, this map looks totally funny in trunk ^_^
I wonder if i should keep spamming these maps to addons? The reviewers don't seem to keep up
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Mysteryem
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- Location: UK
Re: maps by hao
Excellent maps hao, interesting heightmaps, full bases, good use of features, not too much oil and good blending between different tiles. To improve further, I suggest trying some more complex heightmaps, perhaps try something asymmetrical. Other than that, please keep up the great work.
- Mysteryem
- Mysteryem
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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KukY
- Regular

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Re: maps by hao
I love this map!!! This one surely should be included with Warzone...hao wrote:Omg, I couldn't keep myself from making another map, and now it's in urban landscape (:
I wonder if anyone plays them![]()
4c-UrbanTwirl
A 4-player low-power map that tends to focus on controlling the highground. Near every base, there is a "friendly" hill (with a ramp on your side) and an "enemy" hill (with a ramp on the enemy side), and the friendly one is protected by a good bunch of scavengers.
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NoQ
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Re: maps by hao
Ouch. Thanks. o.O
But, if/before it happens, there's one little problem: i have some broken tiles in the middle of the map:

They look fine in FlaME, so i don't know how to fix them:

Can anyone fix it for me pleeease? Maybe editworld can help?
Anyway, they look fine in trunk, so probably it doesn't matter.

But, if/before it happens, there's one little problem: i have some broken tiles in the middle of the map:

They look fine in FlaME, so i don't know how to fix them:

Can anyone fix it for me pleeease? Maybe editworld can help?
Anyway, they look fine in trunk, so probably it doesn't matter.

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Mysteryem
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Re: maps by hao
You need to change the triangle direction of those tiles. I'm not sure how it's done in flaMe though. In-game you can see how the triangle direction changes the terrain by going into cheat mode and then pressing k when your mouse is hovering over a tile. In trunk the terrain works differently so it's not a problem.hao wrote:Ouch. Thanks. o.O
But, if/before it happens, there's one little problem: i have some broken tiles in the middle of the map:
They look fine in FlaME, so i don't know how to fix them:
Can anyone fix it for me pleeease? Maybe editworld can help?
Anyway, they look fine in trunk, so probably it doesn't matter.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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NoQ
- Special

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Re: maps by hao
All right, so i've just flattened this place, and it solved all the problems. I didn't find out how to fix the triangles in FlaME though
I've also made some minor changes that were supposed to make the map a little more beautiful. The original post is updated. Submitting to addons now. Is there anything else i should do with it? 
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NoQ
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Re: maps by hao
Two more maps sharing one 96x96 Rocky Mountains landscape.Team Gamma wrote:Nothing to report. It's quiet and peaceful up here in the mountains (:
4c-Tranquil
A three-player map actually.
upd: The new version includes some balance changes suggested by cassador.
upd: Now comes with challenges!!
(1.21 fixed some broken triangles too)
8c-TruckBall
A crazy map with all initial trucks of all players gathered in one point ("ball"
__________
* Mero claims he already had this idea before, but he didn't like it
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Last edited by NoQ on 09 Oct 2010, 17:05, edited 9 times in total.
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Zarel
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Re: maps by hao
Whoa, very nice map. If you haven't already, please submit to Addons.hao wrote:4c-Tranquil
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NEXUS
- Trained

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Re: maps by hao
All your maps are good Hao, I really like UrbanTwirl, good design and oil is placed good. 
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? 