Page 2 of 51

Re: flaME -- The Warzone 2100 Map Editor

Posted: 30 Oct 2010, 21:23
by JDW
Any chance that flaME could get ported to Linux (without having to use mono)?

Re: flaME -- The Warzone 2100 Map Editor

Posted: 31 Oct 2010, 00:13
by NoQ
Heh ... i wish it were ported at least *with* using mono (: Mono's not too bad, by the way ... it's almost native ^^
Anyway, i have another question. Will the flaME's source code ever be published? :D

With this, maybe we could at least make it more "mono-compatible".

Re: flaME -- The Warzone 2100 Map Editor

Posted: 31 Oct 2010, 03:09
by macuser
i have done so (mac will work with linux)

Re: flaME -- The Warzone 2100 Map Editor

Posted: 31 Oct 2010, 03:19
by NoQ
macuser: This version is very old already, and has some bad problems. Could you please give us some recipe of how you did it, so that we could get a newer version working? (:

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 14:10
by macuser
well unfortunately the new version will not work because it was written in .net 2010 and as of yet mono has no support for version 2010 :(

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 16:58
by JDW
If only I had the time to learn the skills to make an open source map editor written in a cross-platform framework like Qt. :(

Maybe this should go on my TODO list :hmm:

(Or someone else could pick up this task in any other open source cross-platform language of their liking and maybe even release it under GPL? :wink: )

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 17:05
by macuser
Actually emdek is working on one in qt (although i haven't seen him around much :( ) http://sourceforge.net/projects/wz2100mapeditor/

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 17:43
by JDW
@ Macuser: Thank you for that info. :)

@emdek: You're The Man. Cheers! Keep up the good work lad! :3

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 19:18
by macuser

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 19:35
by JDW
Okay.. But what exactly should I be looking at?

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 20:28
by effigy
I assume he's suggesting Emdek get poked about continuing work on his editor.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 20:36
by NoQ
I know Qt4 a little, so probably i could've helped.
I just don't know where to start (:

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 20:43
by macuser
the point i was making was that emdek used to be active but has since become inactive (not been round for a while)

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 21:58
by JDW
Emdek did drop by a week ago though. Anyhow, he may just be pretty busy with real life.
hao wrote:I just don't know where to start (:
Apparently, the most recent commit to Emdek's project was done by SafetyOff. Perhaps Safetyoff could guide you (if he really does have an idea).

Emdek's project has been released under the GPL, so you could make a fork of it, if you wish to go in another direction.

Re: flaME -- The Warzone 2100 Map Editor

Posted: 01 Nov 2010, 22:26
by macuser
emdek and i used to chat all the time on irc but it seems he has lost interest :|