Dirt on the team colors... example left building has dirt right one does not.I don't remember anything about 'dirt'...
Could you hint me with some details?
-regards macuser

Dirt on the team colors... example left building has dirt right one does not.I don't remember anything about 'dirt'...
Could you hint me with some details?



I like the semi-transparent baseplate much better!i-NoD wrote:![]()
This is not a 'dirt', but rather a result of texture size set in-game to 256 (i guess) while original texture size to 1024px.
I've noticed that fact in the third post to warn would-be modelers, just before those pics...
Here is the correct sample plus semi-transparent baseplate sample by elio... it was used with power-plant originally...
Hmm, I think that making the walls *directly* into the ground is a bit strange, from the construction side. Usually concrete structures have a small base, for the weight to be distributed a bit more along the ground. Adding a little baseplate with transparency (like elio did), but accompanying the shape of the building, would provide an even better result IMO.Flank4 wrote: I like the semi-transparent baseplate much better!

Do you mean hardcrete walls or building walls?Olrox wrote: Hmm, I think that making the walls *directly* into the ground is a bit strange,

Building walls, there aren't any hardcrete walls theremacuser wrote:Do you mean hardcrete walls or building walls?Olrox wrote: Hmm, I think that making the walls *directly* into the ground is a bit strange,
-regards macuser



I'd argue that Cyan (Sample) is closer to blue than Green (Sample)Berg wrote:Looking at the old team colours you can see it uses more than one shade of green for example.


Code: Select all
--- Starting log ---
main |06:18:33: [main] initializing
warning |06:18:34: [screenInitialise] OpenGL 2.0 is not supported by your system! Can't use shaders!...
main |06:18:34: [frontendInitialise] Initialising frontend : wrf/frontend.wrf
main |06:18:34: [frontendInitialise] frontEndInitialise: loading resource file .....
main |06:18:34: [main] Entering main loop
main |06:18:42: [runTitleLoop] TITLECODE_STARTGAME
error |06:18:51: [iV_GetTexture] *** texture page-12_tcmask not loaded! ***
error |06:18:51: [iV_GetTexture] This error probably means you did not specify this texture to be preloaded in the appropriate wrf files before referencing it in some pie file
error |06:18:51: [iV_GetTexture] Remember that patches override several standard wrf files as well
error |06:18:51: [pie_PrintLoadedTextures] Available texture pages in memory (37 out of 128 max):
error |06:18:51: [pie_PrintLoadedTextures] 00 : intfac0.png
error |06:18:51: [pie_PrintLoadedTextures] 01 : intfac1.png
error |06:18:51: [pie_PrintLoadedTextures] 02 : intfac2.png
error |06:18:51: [pie_PrintLoadedTextures] 03 : intfac3.png
error |06:18:51: [pie_PrintLoadedTextures] 04 : intfac4.png
error |06:18:51: [pie_PrintLoadedTextures] 05 : intfac5.png
error |06:18:51: [pie_PrintLoadedTextures] 06 : page-59
error |06:18:51: [pie_PrintLoadedTextures] 07 : texpages/tertilesc1hw
error |06:18:51: [pie_PrintLoadedTextures] 08 : page-6
error |06:18:51: [pie_PrintLoadedTextures] 09 : page-7
error |06:18:51: [pie_PrintLoadedTextures] 10 : page-8
error |06:18:51: [pie_PrintLoadedTextures] 11 : page-9
error |06:18:51: [pie_PrintLoadedTextures] 12 : page-10
error |06:18:51: [pie_PrintLoadedTextures] 13 : page-11
error |06:18:51: [pie_PrintLoadedTextures] 14 : page-12
error |06:18:51: [pie_PrintLoadedTextures] 15 : page-13
error |06:18:51: [pie_PrintLoadedTextures] 16 : page-14
error |06:18:51: [pie_PrintLoadedTextures] 17 : page-15
error |06:18:51: [pie_PrintLoadedTextures] 18 : page-16
error |06:18:51: [pie_PrintLoadedTextures] 19 : page-17
error |06:18:51: [pie_PrintLoadedTextures] 20 : page-18
error |06:18:51: [pie_PrintLoadedTextures] 21 : page-19
error |06:18:51: [pie_PrintLoadedTextures] 22 : page-20
error |06:18:51: [pie_PrintLoadedTextures] 23 : page-21
error |06:18:51: [pie_PrintLoadedTextures] 24 : page-22
error |06:18:51: [pie_PrintLoadedTextures] 25 : page-23
error |06:18:51: [pie_PrintLoadedTextures] 26 : page-24
error |06:18:51: [pie_PrintLoadedTextures] 27 : page-25
error |06:18:51: [pie_PrintLoadedTextures] 28 : page-28
error |06:18:51: [pie_PrintLoadedTextures] 29 : page-44
error |06:18:51: [pie_PrintLoadedTextures] 30 : page-45
error |06:18:51: [pie_PrintLoadedTextures] 31 : page-46
error |06:18:51: [pie_PrintLoadedTextures] 32 : page-47
error |06:18:51: [pie_PrintLoadedTextures] 33 : page-42
error |06:18:51: [pie_PrintLoadedTextures] 34 : page-80
error |06:18:51: [pie_PrintLoadedTextures] 35 : page-81
error |06:18:51: [iV_ProcessIMD] iV_ProcessIMD blhq.pie could not load tcmask page-12_tcmask
error |06:18:51: [iV_ProcessIMD] Assert in Warzone: imdload.c:782 (0), last script event: '<none>'Code: Select all
PIE 2
TYPE 10200
TEXTURE 0 page-12-player-buildings.png 256 256
LEVELS 1
LEVEL 1
POINTS 82
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CONNECTORS 1
-109 111 340 check all again. you forgot to include tcmask file in wrfs or forgot to put the tcmak in texpages folder. can't say more. I must see the mod to find mistake.Berg wrote:thats about it the modified textures and pie work if i use tcmask.wz and place them in proper folder and add the mask to the wrf files in the mod.


Did you fix it?Berg wrote:Thank you for repsonding
Regard Berg