Hmmmm. The game works fine. The stats dont. Today I hosted a game that all 8 players stayed for 120 min until the win with beta 12a. The only issue I was trying to get across is the stats are not correct for me. I dont see the scores or pings in alliance menu. For this game I saw all ??? for every player. But the players could read the pings to me. The stats say there were no Checks and no Pings yet the game worked perfectly. (max power, 30 oil each) (log has unknown droids for player 7 but nobody complained) Am I the only one that has stats like this?Buginator wrote:Yes, there is a hard cap, and no, you can't override this yet--though, it is planned.
The problem is, we need to keep the buffer low, so 56k users can still play the game.
Trying to find a good balance, but I can't really test with a dial-up modem. Heck, I don't even know if the 14K buffer is already too big.
== Total bytes sent 2665770479, Total bytes received 1081420 ==
== Total packets sent 41498, recv 238634 ==
-Sync statistics -
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joins: 13, kicks: 0, drops: 0, left 11
banned: 0, cantjoin: 0, rejected: 0
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sent/unsent DroidCheck 0 / 326170
sent/unsent StructureCheck 0 / 326170
sent/unsent PowerCheck 0 / 326170
sent/unsent ScoreCheck 0 / 326170
sent/unsent Ping 0 / 326170
sent/unsent isMPDirtyBit 49889 / 276281
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