Zarel wrote:AP can beat rockets if used properly. For instance, by spamming HMG and cornering them. Or just chasing them down with AG hovers.
Cannons will beat those AP weapons handily. They're good against pretty much anything but lancers, which is really how they should be.
They're also an extremely versatile subclass. Plasma cannons, Assault cannons, HPV, in addition to the regular cannons...
And I've gone testing with a Laser Cannon in a little mod of mine, that played in an interesting way:
Using the following groups/units (I'm gonna contract Laser Cannon as "LC"):
4 LC Retribution Tracks needed 7 LC Retaliation Half-Tracks to loose.
2 LC Vengeance Tracks needed 3 Super Scourge cyborgs to loose.
4 LC Retribution Tracks could be defeated with 3 ungrouped Super HPV Gunners (to avoid splash).
A single LC Python Tracks almost draws with a single Heavy Cannon Python Tracks.
A group of LC Python Tracks wins against a group of HC Python Tracks due to burn+splash damage and accuracy.
Their very long range (16-16) allowed them to easily defend against rocket/missile hit-and-run, especially when used in groups, with its burn damage and good accuracy (75%). They require
Hi-Energy Laser Emitter and
Needle Gun for researching, so it's somewhat hard to get. Their long range allows them to strike some rocket/missile defenses while staying out of range. They are meant to be tweaked with lower HP than other cannons (Cannon+Laser blend), but the same weight as a HC, also.
~Olrox