I guess I've only got to fully understand your proposition by this time (Zarel wrote: There is. In fact, you've been able to get it since 1.10: Just attach any unit to a hero commander in multiplayer.
I mean, just look at the chart: http://guide.wz2100.net/experience
Would be nice if you wrote, instead "Currently, units assigned to a commander will have bonuses that depend on their own experience level, or on the commander's experience level, as follows:"
At least for me, the whole thing was a bit confusing - mentioning that this is all about the bonuses would help to comprehend your proposal, IMO. Nevermind me if it doesn't sound right: my english isn't perfect and I never speak english so my greatest trouble is to write things that "sound correct"
But yeah, I fully agree to the propposed changes right now
P.S.: Looking at the page, I've noticed the following:
Is that true for all missions? I recall having some high-rank units recycled before going to a away mission (so that I could research new turrets and order them to be produced so when I cam back they were already there), but forgot to order the units to be manufcatured and came back to my base. When I've arrived, I manufactured the units I've had in mind and they were with the saved ranksNote that your "saved" experience will not be kept across campaign missions—if you do not manufacture new units before you win the current mission, the experience will be lost
Perhaps this happens from one campaign to another, though. :rolleyes:
~Olrox




