Unifying commander levels

Discuss the future of Warzone 2100 with us.
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Olrox
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Re: Unifying commander levels

Post by Olrox »

Zarel wrote: There is. In fact, you've been able to get it since 1.10: Just attach any unit to a hero commander in multiplayer.

I mean, just look at the chart: http://guide.wz2100.net/experience
I guess I've only got to fully understand your proposition by this time ( :stressed: )
Would be nice if you wrote, instead "Currently, units assigned to a commander will have bonuses that depend on their own experience level, or on the commander's experience level, as follows:"

At least for me, the whole thing was a bit confusing - mentioning that this is all about the bonuses would help to comprehend your proposal, IMO. Nevermind me if it doesn't sound right: my english isn't perfect and I never speak english so my greatest trouble is to write things that "sound correct" :ninja:

But yeah, I fully agree to the propposed changes right now :P

P.S.: Looking at the page, I've noticed the following:
Note that your "saved" experience will not be kept across campaign missions—if you do not manufacture new units before you win the current mission, the experience will be lost
Is that true for all missions? I recall having some high-rank units recycled before going to a away mission (so that I could research new turrets and order them to be produced so when I cam back they were already there), but forgot to order the units to be manufcatured and came back to my base. When I've arrived, I manufactured the units I've had in mind and they were with the saved ranks :ninja:

Perhaps this happens from one campaign to another, though. :rolleyes:

~Olrox
Last edited by Olrox on 24 Feb 2010, 20:05, edited 1 time in total.
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Zarel
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Re: Unifying commander levels

Post by Zarel »

zimboptoo wrote:That was pretty slick. If I hadn't looked at that chart just last night I probably would have gone for it. ;)
Heh. I was about to edit my post and add "Yes, I did just edit that page two minutes ago, in case it wasn't clear".
Olrox wrote:I guess I've only got to fully understand your proposition by this time ( :stressed: )
Would be nice if you wrote, instead "Currently, units assigned to a commander will have bonuses that depend on their own experience level, or on the commander's experience level, as follows:"
I dunno, I thought I was clear enough.
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Olrox
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Re: Unifying commander levels

Post by Olrox »

Zarel wrote: I dunno, I thought I was clear enough.
Well, sometimes I speak conclusions to thoughts that were on my head to someone else (as if I was talking to them before, all the time along). For example, I was talking to my Girlfriend another day, about a wedding party we went, and 5 minutes later, I let out a "Ah, but french is cool in my opinion" O_O
'Cause I'm most probably moving to Quebéc next year, and she said, a week before, "I don't know what it'll be like to see you speaking french" - and I thought about that but didn't mention a thing :cool:

My point is, sometimes we just let out statements that are obvious because things are fresh in our head, but to other people (esp. people involved in a hell of a lot of different things like me, my subscriptions list has 4 pages and I've cleaned it in january) it might very well sound odd and sudden :D

But don't take me bad.
We aren't crazy...
...are we? :suprised:

xD
~Olrox
cybersphinx
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Re: Unifying commander levels

Post by cybersphinx »

Olrox wrote:P.S.: Looking at the page, I've noticed the following:
Note that your "saved" experience will not be kept across campaign missions—if you do not manufacture new units before you win the current mission, the experience will be lost
Is that true for all missions? I recall having some high-rank units recycled before going to a away mission (so that I could research new turrets and order them to be produced so when I cam back they were already there), but forgot to order the units to be manufcatured and came back to my base. When I've arrived, I manufactured the units I've had in mind and they were with the saved ranks :ninja:
Experience of recycled units is not saved in the savegame (there's a ticket for it somewhere), so you have to "use up" all experience before saving. If you just keep playing, it doesn't matter, except maybe for the transitions between alpha/beta/gamma campaigns.
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Zarel
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Re: Unifying commander levels

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cybersphinx wrote:Experience of recycled units is not saved in the savegame (there's a ticket for it somewhere), so you have to "use up" all experience before saving. If you just keep playing, it doesn't matter, except maybe for the transitions between alpha/beta/gamma campaigns.
Are you sure? I could've sworn they get lost from one mission to the next, too (in fact, I remember adding the warning right after it happened to me between Alpha 4 and Alpha 5, or something).
zimboptoo
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Re: Unifying commander levels

Post by zimboptoo »

Experiment!
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Olrox
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Re: Unifying commander levels

Post by Olrox »

cybersphinx wrote:Experience of recycled units is not saved in the savegame (there's a ticket for it somewhere), so you have to "use up" all experience before saving. If you just keep playing, it doesn't matter, except maybe for the transitions between alpha/beta/gamma campaigns.
Oh, I see. Thanks for the clarification! I remember seeing a ticket about this, yeah...
Hmm, and this guy mentioned it in some off-topic post (to camouflage the bug, of course :stare: )
viewtopic.php?f=4&t=4656&hilit=piece+of+advice#p49100
zimboptoo wrote:Experiment!
I was doing that 6 hours ago, so I'm pretty sure you have to exit your game and reload it if it's going to happen :3
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Olrox
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Re: Unifying commander levels

Post by Olrox »

Oh, I've found it (it's 8 months since last edit): #251

Requires a change to the savegame format. Perhaps you guys could make a list of changes that would require changing it and then hit 'em all with a single blow? Just a thought.

Edit: I know it's gonna take quite some time, but it is necessary IMHO.

~Olrox
Last edited by Olrox on 24 Feb 2010, 21:05, edited 1 time in total.
KukY
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Re: Unifying commander levels

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Olrox wrote:Requires a change to the savegame format. Perhaps you guys could make a list of changes that would require changing it and then hit 'em all with a single blow? Just a thought.
Really.
zimboptoo
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Re: Unifying commander levels

Post by zimboptoo »

Olrox wrote:Requires a change to the savegame format. Perhaps you guys could make a list of changes that would require changing it and then hit 'em all with a single blow? Just a thought.
Ahh wait! Let me finish this run-through of the campaign first! *hides his precious save files from your cruel obsolescence.*
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Olrox
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Re: Unifying commander levels

Post by Olrox »

zimboptoo wrote: Ahh wait! Let me finish this run-through of the campaign first! *hides his precious save files from your cruel obsolescence.*
Well, just don't let your current version to enter *your* cruel obsolescence. The current savegame format disallow many good changes - and no one will keep your from playing the version you're currently using (all the versions are archived, see).
cybersphinx
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Re: Unifying commander levels

Post by cybersphinx »

Zarel wrote:
cybersphinx wrote:Experience of recycled units is not saved in the savegame (there's a ticket for it somewhere), so you have to "use up" all experience before saving. If you just keep playing, it doesn't matter, except maybe for the transitions between alpha/beta/gamma campaigns.
Are you sure?
I am, now :) Recycle unit, finish (first) mission, build unit - it gets the experience. I don't have any campaign transition saves to test, though.
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Zarel
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Re: Unifying commander levels

Post by Zarel »

Olrox wrote:Perhaps you guys could make a list of changes that would require changing it and then hit 'em all with a single blow? Just a thought.
#965 (from 5 months ago)
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Olrox
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Re: Unifying commander levels

Post by Olrox »

Zarel wrote:
Olrox wrote:Perhaps you guys could make a list of changes that would require changing it and then hit 'em all with a single blow? Just a thought.
#965 (from 5 months ago)
Oops. I should bite my tongue now, sorry to have underestimated you. :(
kringled
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Re: Unifying commander levels

Post by kringled »

I didn't test across alpha-beta transition, but I recycled experience across the beta-gamma transition. (Evaced 40 units, had a few experienced units that I recycled, then ended the mission. As gamma started up, after I built my factory, I built units with experience. I didn't save in between this - saved just before I recycled the units and planned to play that part through straight. If I had to guess, alpha-beta transition would be similar. Interestingly, trucks don't seem to count in the experience queue.

Keith