Naval Units?

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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JDW
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Re: Naval Units?

Post by JDW »

newp_samT150 wrote:
Roux Le Corps wrote:navel artillery and mobil vtol pads.... im in WZ heaven ^_^
Reading this gave me an idea. The carrier could just be a boat with vtol rearming pads maby 2 or 3

You mean like this ?
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Saberuneko
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Re: Naval Units?

Post by Saberuneko »

That would make it too big.
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JDW
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Re: Naval Units?

Post by JDW »

Saberuneko wrote:That would make it too big.
Yes of course, much smaller in scale.
Too bad we can't have objects with proportional scales in the game
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Roux Le Corps
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Re: Naval Units?

Post by Roux Le Corps »

would be epic to see, even if we slapped a limit on them like the commanders so you couldn't spam them ^_^
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Zarel
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Re: Naval Units?

Post by Zarel »

I'd assume we'd have normal naval units, and maybe also a special "Aircraft Carrier" type unit (kind of like the borg transport) with VTOL pads.
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JDW
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Re: Naval Units?

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Zarel wrote:I'd assume we'd have normal naval units, and maybe also a special "Aircraft Carrier" type unit (kind of like the borg transport) with VTOL pads.
Aircraft Carrier => Goosebumps :)
~sigh~
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Re: Naval Units?

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Zarel wrote:I'd assume we'd have normal naval units, and maybe also a special "Aircraft Carrier" type unit (kind of like the borg transport) with VTOL pads.
Yeah, but how many pads it could have?
It would be nice to have at least three, maybe five, but I'm afraid that this unit would be huge.
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JDW
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Re: Naval Units?

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Emdek wrote:
Zarel wrote:I'd assume we'd have normal naval units, and maybe also a special "Aircraft Carrier" type unit (kind of like the borg transport) with VTOL pads.
Yeah, but how many pads it could have?
It would be nice to have at least three, maybe five, but I'm afraid that this unit would be huge.
Yes, a Huge unit , but small if on maps with 70%-90% water.. :hmm:
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Zarel
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Re: Naval Units?

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Emdek wrote:Yeah, but how many pads it could have?
It would be nice to have at least three, maybe five, but I'm afraid that this unit would be huge.
I think one or two is about the limit of what we can reasonably fit into a single unit.
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Re: Naval Units?

Post by Emdek »

Zarel wrote:
Emdek wrote:Yeah, but how many pads it could have?
It would be nice to have at least three, maybe five, but I'm afraid that this unit would be huge.
I think one or two is about the limit of what we can reasonably fit into a single unit.
Well, but it won't be very useful if it would rearm only two VTOLs at one time...
Maybe it's better to have it bigger (for example four pads) than need to build many of them?
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JDW
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Re: Naval Units?

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Zarel wrote: I think one or two is about the limit of what we can reasonably fit into a single unit.
Would it be necessary to have a limit on the number of Naval-Rearming Pad units that can be built in this case?
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Verin
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Re: Naval Units?

Post by Verin »

I honestly dont see the point, just build a hover. Unless you get some sort of turret/armor bonus
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Re: Naval Units?

Post by MetalWarrior95 »

Its hard to imagine WZ2100 with naval units,very hard to imagine!
It would be nice if somebody tries to make hover cyborg transport with 50cal mg and capability of transporting 8 kiborgs,small ones!
I dont have no idea about modelling and texturing,mostly, if i could make a naval unit,then i would, iam really f*****g sorry ;-(
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Re: Naval Units?

Post by JDW »

MetalWarrior95 wrote:Its hard to imagine WZ2100 with naval units,very hard to imagine!
[1], [2], [3], [4], [5], [6], [7]

Is it still too hard to believe? :)
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