Nice, nice, nice! I've managed to make the first test - against the first Scav Base
I kept sending groups of different compositions, always making a diversified force to get really average results. I didn't use artillery, I think it would make things easier, especially by taking out Flamers and Lancer pits before the main forces get inside the base.
I want to make those scavengers somewhat tough, so that the players have to wage war against them before getting to beat each other. I'll add scavengers to the passages between the bases to avoid tower rushes, also :rolleyes:
Here is a screenshot of the base:
wz2100_shot_007.JPG
The first force that managed to destroy all the bases' structures and units was this force:
wz2100_shot_006.JPG
Those are:
10 Machinegunners;
10 Heavy Gunners;
2 Heavy Machinegun Cobra Half-Tracks;
3 Light Cannon Cobra Half-Tracks;
3 Medium Cannon Cobra Half-Tracks;
3 Mini-Rocket Pod Cobra Half-Tracks;
5 Flamer Cobra Hovers.
That's a 36 units, diversified, mid-T1, medium-sized force - No big deal but no ride in the park in this tech stage either.
After the battle, the survivors, with their health & rank visible, were:
wz2100_shot_005.JPG
Those are:
2 Heavy Gunners, both Green;
2 Heavy Machinegun Cobra Half-Tracks, 1 Green, 1 Trained;
2 Light Cannon Cobra Half-Tracks, both Green;
3 Medium Cannon Cobra Half-Tracks, 2 Green, 1 Rookie;
1 Mini-Rocket Pod Cobra Half-Tracks, Rookie.
That's 10 survivors, moderately diversified - the cannons lasted best, as they have more HP. The Medium cannons ended with the most HP left because of that, and because they arrived soon after the beginning of the battle, therefore the firing wasn't concentrated in them.
I think that those results are good, and I could have retained a few more experienced units by making the Machinegunners and Flamers retreat at medium damage and the other ones retreat at heavy damage. Those Scavengers are posing a decent challenge for the players at the beginning of the game, and since they possess significant oil resources, they are going to be the first targets, and since they aren't too weak, the players will need to develop a bit before going for the secondary bases.
Does anyone think that those are too strong, or should be even stronger? Comments?
I was very pleased myself even with the little fight against the scavs xD
I'll start attaching Beta testing versions of the map here as soon as I've finished all the secondary bases

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