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Re: lancer bunkers gone!!?
Posted: 15 Jan 2010, 23:37
by Zarel
Balance issues. I'm not even sure how I'll balance a structure designer.

Re: lancer bunkers gone!!?
Posted: 15 Jan 2010, 23:44
by Tenoh
Umm... what balance? having put any weapon up to a hard point or tower wont make you stronger. Take earth 2150,they do it there and no trouble at all.Besides you can upgrade weapon on the tower to other whenever you like,only size limitations apply.
Re: lancer bunkers gone!!?
Posted: 15 Jan 2010, 23:54
by Zarel
Tenoh wrote:Umm... what balance? having put any weapon up to a hard point or tower wont make you stronger. Take earth 2150,they do it there and no trouble at all.Besides you can upgrade weapon on the tower to other whenever you like,only size limitations apply.
It's the pricing. Scourge hardpoints and Whirlwind hardpoints are expensive, compared to the weapon. Plasma cannon emplacements are priced far less than the weapon. Some weapons are worth more when stationary, some aren't. And what about a mini-pod bunker? It would be unstoppable. Some weapons are meant to have lots of armor, and some simply aren't.
Re: lancer bunkers gone!!?
Posted: 16 Jan 2010, 02:21
by dmkp
Minipod bunker unstoppable?
But the rockets barely ever hit their targets!
Re: lancer bunkers gone!!?
Posted: 16 Jan 2010, 05:28
by Zarel
Enough of them hit for that not to be an issue.
Re: lancer bunkers gone!!?
Posted: 16 Jan 2010, 13:28
by Tenoh
somehow i dont feel that way,any bunker is not a problem.If you so care about the armor then why not remove weapon armor bonus for buildings at all?.Give standard armor to hardpoints and ignore bonus armor from weapon.And the pricing... something only MP's will care about,in skirmish i dont.