guciomir wrote:About mortars, AI could build a small "camp" near player base, with a lot of mortars, sensor towers and basic defences. Mortars would start firing at the player base, thus destroying its defences. What do you think about it?
Yes, this is exactly also what I was thinking about!
Zarel wrote:If it doesn't tech up beyond a certain point, that may be an issue...
yes, I need to test and balance DyDo in T2 and T3 levels.
guciomir wrote:
I am a poor player, but i was able to win this one easily. (startup, standard bases, 2nd general)...
1. To be honest I am not sure this is feasible, I`ll have a look.
2. no comments
3. I have fixed this in 1.0.1 (AI is using defences teams even outside the defend range, in 1.0.1 this feature is only for General 1, defend teams in Generals 2-3-4 never leave the defend range)
4. I can try to work on this but it is not an easy thing to implement, AI already checks for threats in range of oilRes but it is not enough I understand...
5. Again, I can try to work on this but it is not an easy thing to implement, possibly using gateways...
6. OK, I can add a variable on the VLO file which will allow to turn this on/off
7. If any variable is added or removed in the new version then you cannot load the game with it, therefore the answer is=generally not.
I will provide you via IM a link to 1.0.1 this afternoon (CET time), such that you can test it...if you want.