Mas pq tanto concreto em volta de uma chapa de metal? Se fosse assim, fazia tudo de metal mesmo!MattF wrote:you can do something like this![]()
Wall models
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Olrox
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Re: Wall models
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Sekmeton
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Re: Wall models
I agree with Olrox... besides, it looks like a window xD
Maybe I should remove my location o_O
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MattF
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Re: Wall models
- Olrox wrote:
Mas pq tanto concreto em volta de uma chapa de metal? Se fosse assim, fazia tudo de metal mesmo!MattF wrote:you can do something like this


Não expliquei isso melhor no post anterior pq meu inglês não é o q se diga bom.
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Olrox
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Re: Wall models
Roughly translating MattF's post, he said that he didn't explain his idea in a better way because his english isn't what we could call "good". His main idea is to blend the concrete with visible steel reinforcements, not exactly in the way he depicted in the last post (as he said, he isn't used to any CAD tool, apparently the one used was our beloved MS Paint).
I like the idea, but with a rather different approach. Instead of placing metal plates to replace the concrete on some parts, it would make much more sense to make metal "stripes", specially on junction points. I'll see if I can assemble a proper schematic right now, but I can only make textures later - I'm at work right now (with nothing to do but the computer won't allow me to use my 2D graphical tools)
The principle of reinforcing rigid materials with metal stripes started way back in time: In the dark ages, polearms specially were added of metal stripes all along the haft, so that even a powerful slash couldn't cut it right away, but mantaining the weapon at a reasonable weight and, of course, keeping the cost of production at acceptable rates. Although this might seem archaic, steel allows for a better post-construction junction than concrete - and that's very interesting, given the "modular expansion" principle all around WZ2100.
If two concrete pieces are meant to be united, you need to break some of it in irregular shapes so that the microscopic crystals are binded to each other properly. If this procedure isn't executed, and you just cast the concrete, juxtaposed to another piece, this particular section is going to be very fragile in comparison to the other parts of the wall. That is what we call a "cold junction". In steel, you can either weld it or, preferrably, melt the surface of the faces to be connected and leave the rest to metallic bonds.
I like the idea, but with a rather different approach. Instead of placing metal plates to replace the concrete on some parts, it would make much more sense to make metal "stripes", specially on junction points. I'll see if I can assemble a proper schematic right now, but I can only make textures later - I'm at work right now (with nothing to do but the computer won't allow me to use my 2D graphical tools)
The principle of reinforcing rigid materials with metal stripes started way back in time: In the dark ages, polearms specially were added of metal stripes all along the haft, so that even a powerful slash couldn't cut it right away, but mantaining the weapon at a reasonable weight and, of course, keeping the cost of production at acceptable rates. Although this might seem archaic, steel allows for a better post-construction junction than concrete - and that's very interesting, given the "modular expansion" principle all around WZ2100.
If two concrete pieces are meant to be united, you need to break some of it in irregular shapes so that the microscopic crystals are binded to each other properly. If this procedure isn't executed, and you just cast the concrete, juxtaposed to another piece, this particular section is going to be very fragile in comparison to the other parts of the wall. That is what we call a "cold junction". In steel, you can either weld it or, preferrably, melt the surface of the faces to be connected and leave the rest to metallic bonds.
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Olrox
- Art contributor
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Re: Wall models
Ok, here's the scheme I was talking about. There aren't many metal "stripes" on it because most will be done on the texture and won't be that large. The slightly darker parts are the metal parts, and I've made a sliced schematic because I wanted to make explicit the technology I've got in mind for the walls.
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Mysteryem
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Re: Wall models
Are you still going for this shape wall?

Because I really don't like their shape, I'm not sure why, but they just don't look right, maybe to flimsy looking.
My thoughts:

Because I really don't like their shape, I'm not sure why, but they just don't look right, maybe to flimsy looking.
My thoughts:

"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Olrox
- Art contributor
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Re: Wall models
Yes, I'm definetely making the sloped part bigger than that - I've felt like you did 
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Mysteryem
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Re: Wall models
Ah, good. Check your pms.Olrox wrote:Yes, I'm definetely making the sloped part bigger than that - I've felt like you did
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Zarel
- Elite

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Re: Wall models
I'm sure it's been stressful for you lately, Olrox, so let me reiterate how much we appreciate the work you're doing to improve Warzone's graphics.
In addition, we appreciate your efforts to make your models realistic. As anyone who understands fiction knows, no matter how much you make up, things still have to make sense. Especially since Warzone is not a fantasy game, and thus "magic" doesn't work as an explanation.
In addition, we appreciate your efforts to make your models realistic. As anyone who understands fiction knows, no matter how much you make up, things still have to make sense. Especially since Warzone is not a fantasy game, and thus "magic" doesn't work as an explanation.