Here's a debug log from a black/silver MacBook (the one the only had for a short time before they renamed it to the MacBook Pro.
http://aesoft.org/zarel/rq/warzone/debug-macbook.txt
I also got debug logs of the Mac Pro and iMac. Apparently they both use GeForce GT 120s now, which means that virtually
all Apple products currently sold that can run Warzone have the Warzone rendering bug (Apparently you can configure 24" iMacs and Mac Pros with Radeon cards, but they're extremely rare).
http://aesoft.org/zarel/rq/warzone/debug-macpro.txt
http://aesoft.org/zarel/rq/warzone/debug-imac.txt
(Aside: Kamaze, fix the attachment quota)
Incidentally, getting these debug logs were pretty fun.
So I walk into an Apple store to generate debug logs and note symptoms of the OS X rendering error. A rep comes up to me and is like "Can I help you?" and I'm like "Not unless you know how to debug OpenGL problems" and she's like "Nope" and leaves.
I manage to get through a MacBook, a Mac Pro, and was starting to download Warzone into an iMac before another rep finally asks me, "Are you downloading something onto our computers?"
And I was like "Um... yeah. Is that not allowed?"
And he's like "What are you downloading?"
I eventually manage to explain that I'm a developer and am debugging Warzone, but this takes a few tries.
He leaves, and a few minutes later comes back and is like "I'm going to have to ask you to leave; you can't do developer testing on our demo Macs"
Fortunately, I've finished debugging the iMac by then.
Close call.