Omikronman wrote:When I made a compilation with Xcode with Buginator, there really was a one-click-button. It is named "build". If the lproj. you open and all files are okay, the one-click on the build icon should also end okay. Maybe it ends up with a lot of warnings and errors, but I personally would not be able to fix it.
This is also why I am confused on why Vermithrax needed to replace the GLee.* files. It worked for us when we built it...
The only thing that is a big mystery (AFAIK) is how to actually make the .dmg archive, so you can allow people to download it.
That doesn't sound like "click all of one button" at all...
Well, it is one click after you get the code
I haven't tried this, but you could probably write a script to do this. Personally, I actually prefer to do things manually. It gives you greater flexibility.
Vermithrax wrote:
quote="Buginator"This is also why I am confused on why Vermithrax needed to replace the GLee.* files. It worked for us when we built it.../quote
Well, I've quoted the kind of error I was getting. It's a fairly classic type of error.
Perhaps it's an XCode version issue, though that doesn't seem likely. What Xcode compatibility are you using? Mine is set to version 2.4.
I was using a VNC client to connect to Omikronman's machine, and compiled the code that way.
Omikronman wrote:I remember that you need at least Xcode 3.1 to be able to compiler Warzone successfully!
Ok, I guess that answers that.
Other than what you posted about the SSL certificate, which needed to be done on the command line, I don't recall any other issues, and I don't think we changed anything from the default options in the xcode menu... We just selected 'release' mode, and then hit the build icon.
maxpower wrote:Are there problems again with compiling? Last full trunk build is over a month old, and exe-only build is almost a month old.
Yes, my Internet connection is no longer fast enough for me to upload my compiled builds. I should be getting a better Internet connection soon, however, so you might get a new full trunk build sometime soon.
Omikronman wrote:I think there is still a problem with reading the zip archives that makes it impossible to compile it on the Mac?
No, it just makes Buginator not want me to distribute compilations. 'Sides, we think it's been fixed (although lack of an Internet connection means I'm unable to verify).
Omikronman wrote:I think there is still a problem with reading the zip archives that makes it impossible to compile it on the Mac?
Zarel wrote:
No, it just makes Buginator not want me to distribute compilations. 'Sides, we think it's been fixed (although lack of an Internet connection means I'm unable to verify).
Hmm?
It has been verified, the fix that I did fixed it, so 2.2.1 / trunk will have full .wz support for Macs now.
Oh, and I uploaded a new version of trunk for windows, *just the .exe!* NOTE: Zarel needs to make a new installer package, since all the new gfx that were fixed are not in the one he did... I don't want to upload ~115MB if I don't have to.