I understood now, that you had to uncheck the "add to wdg" for the unwanted techs in wzck. But after the wzck crashed several times at compiling the .wdg I tried to edit the files manually. Result : no effect :mad;
- I made a copy from the mp.wz and deleted all files but the research.txt
- I opened the research.txt with notepad and decreased for testing the research points of the Fuel Injection Engine :
Code: Select all
R-Vehicle-Engine01,Level One,IMAGE_RES_GRPUPG,0,IMAGE_RES_DROIDTECH,iceng.pie,0,RES_V_EN1,0,0,0,1200,1,1,1,0,0,0,0,0Code: Select all
R-Vehicle-Engine01,Level One,IMAGE_RES_GRPUPG,0,IMAGE_RES_DROIDTECH,iceng.pie,0,RES_V_EN1,0,0,0,120,1,1,1,0,0,0,0,0- I start the game with the command line : "D:\Warzone 2100\warzone2100.exe" --mod_mp Test.wz"
but when I start a skirmish or multiplayer, the research time should be around 8 secs, but is as long as usual. I even deleted EVERYTHING but that engine from the research.txt, but ingame all techs have been available. So what am I doing wrong ?? Please have a look at the .wz, I'm going mad that I don't manage that thingy

