Well yes and no. It does provide alot of info and has been a great help in playing the new version of the game but as far as I can tell it just displays info and you have no ability through it to change the actual game data.Zarel wrote:...you do realize that's exactly what Warzone Guide does?
Whats it written in?Zarel wrote:By the way, you can have its source code if you want. It might help.
I'll give you an example based on your guide. I'm a defencive player so I'll use my favorite example. I'm not sure what your DPS statistic is but here is the info I gathered on my favorite defencive weapon.
Weapon - Mortar
hit points - 600
armour (kinetic)-10 (thermal)-10
strength - Hard
price - 125
Damage -120 (upgraded)-336
ROF -10 (upgraded)-16.7
DPS -10 (upgraded)-60.7
Accuracy -40-50% (upgraded)-52-65%
Range - 9-18
upgraded damage = Damage * ROF
= 336 * 16.7
=5611.2
Weapon - Bombard
hit points - 600
armour (kinetic)-10 (thermal)-10
strength - Hard
price - 150
Damage -240 (upgraded)-672
ROF -6.7 (upgraded)-11.2
DPS -13.3 (upgraded)-80.7
Accuracy -40-50% (upgraded)-52-65%
Range - 9-18
upgraded damage = Damage * ROF
= 672 * 11.2
= 7526.4
Weapon - Pepperpot
hit points - 600
armour (kinetic)-10 (thermal)-10
strength - Medium
price - 325
Damage -28 (upgraded)-78.4
ROF -66.7 (upgraded)-111.2
DPS -15.6 (upgraded)-94.6
Accuracy -40-50% (upgraded)-52-65%
Range - 9-18
upgraded damage = Damage * ROF
= 78.4 * 111.2
= 8718.08
To make everything fair I have taken the upgraded damage and the upgraded ROF for each weapon so we can compare damage for a specified period of time and we get
Weapon - Mortar
upgraded damage = Damage * ROF
= 336 * 16.7
=5611.2
Weapon - Bombard
upgraded damage = Damage * ROF
= 672 * 11.2
= 7526.4
Weapon - Pepperpot
upgraded damage = Damage * ROF
= 78.4 * 111.2
= 8718.08
So clearly Pepperpot does do the most damage and the Mortar does the least damage.......
But I can build almost 3 Mortar pits for the price of 1 Pepperpot pit and 3 Mortar pits could deliver 16833.6 worth of damage
So I like to evaluate damage based on dollars spent so I use the following formula
Damage Per Dollar Spent = Damage * ROF / price
Weapon - Mortar
Damage Per Dollar Spent = Damage * ROF / price
= 336*16.7/125
= 44.89
Weapon - Bombard
Damage Per Dollar Spent = Damage * ROF / price
=672 * 11.2/150
= 50.18
Weapon - Pepperpot
Damage Per Dollar Spent = Damage * ROF / price
=78.4 * 111.2/325
= 26.82
So with this formula it is clearly evident that a Pepperpot is just a waste of money.
I just want to be able to select and compare different weapons/technologies and run them through different formulas that will hopefully make balancing the game easier. I would like to be able to select Mortar, Bombard, Pepperpot from a list and have all the above info displayed on one screen where I can then go in and adjust the damage and/or ROF for the Pepperpot so I can raise its Damage Per Dollar Spent to 55-56 and have the updated data saved in its apropriate file.



