"how many elephants" would allow for a more interesting pun.whippersnapper wrote:.
shall we now count how many angels can dance on the point of a very fine needle, without jostling one another ? could affect aircraft lift during deadly wind-shears and thus influence the way Elio tackles the rivet design along the leading wing foil..
.
xD
anyway, I think that the drivers view slit of the collective bodies should look like they have extra protective bars in front of it even if it is aircraft, just that.
This goes only on textures, so it's a long long way anyway.
I really think that the derivate system looks more interesting, as we could have the "three bodies per faction" in a different way. I think, although, that it would then be nice to change the order of the part selection tabs to propulsion>body>weapon.
This way, I think it should make things easier, because then some code could be inserted into body scripts so that they are filtered by propulsion. I mean, something like the vtol weapons, they are only available if you choose VTOL propulsion (despite a bug on the PSX version that allowed something like a VTOL HPV cannon vengeance tracks).
Then, we would have to model the derivates and make them new bodies.
the design stage should work this way:
1-selection of the propulsion;
(a filter allows selection of only air-worthy derivates of the bodies)
2-selection of the body;
(the current filter allows selection of only VTOL weapons, and no system turrets)
3-selection of the weapons.
What do you think?