I got your Point, but as you say, it's about Reality. You are right, when you say, that every Base needs Defensive and Offensive Weapons - yes, this is Reality, no Doubt about the Need of Weapons. But it's just about Logic - it's Reality too, that the Technology of a Sensor itself does NOT need the Technology of the MachineGun as a Weapon itself for being developed. Those are completely different Technologies, so the Requirements are senseless, and this is all i am about. Nothing more.doom3r wrote:If you want to keep the game closer to reality, then a base should start developing weapons before anything else.
Hope I explained better this time
As you say "a base SHOULD" - let the Situation and the Player decide that. It's his/her Base and everybody should be able to research the "wrong Way" (you might call it as that, i don't) - it's about deeper Logic of the Technologies itself and not about their Need. And it's about allowing doom3r.
Imagine the following Situation: You play a Group of Absconders and find a half-destroyed Base of a Faction. You begin to repair it and notice, the only built Defense-Structures you have, are Mortar Emplacements. You need to research the Sensor(Tower) for making them work correctly. There is an Enemy discovering that Area, which finds the Base too after some Minutes and begins to attack you with Mini-Rockets. You wouldn't need MachineGuns there, you would need Sensor-Towers for the Mortars to destroy those Enemies from afar and survive them. This is a Situation, where the elapsed Time to research the MachineGun(GuardTower), before you can research and build the Sensor(Tower), which doesn't have anything to do with the MachineGun, may cost your Life.
