Troman wrote:To be honest at the moment I can't imagine how you plan to apply CC for the higher levels, since usually it is applied to individuums, as opposite to group of individuums, but I have no practical experience with CC so maybe I'm missing something.
A couple examples would do...
1) The bot attacks a Tower with infantry units (excuse me if I do not have all the WarZone 2100 jargon down yet), and finds that his force get shot up. Next time he attacks with Tanks and does well. CC would reinforce this action so that Tanks would be used to attack buildings et al'
2) The bot makes an alliance and finds after awhile that the alliance gets broken and he is forced to loose ground because he was not expecting it. CC would reinforce that alliances should be met with caution.
3) The bot attacks in force, with mixed units, and finds that his advantage was not as great because he attacked with a 2-to-1 force. CC "could" provide a respond in force response so that his next time he attacks with 3x1 or 3.5x1 what ever the bot learns. This has a dynamic effect that bots will attack with more caution and enrich the game play. The same holds true in defensive roles as well.
4) More of a in-Game adaptation, where the bot learns to avoid specific routes because it takes too much time, does not provide tactical advantages etc. So the bot adapts to the map and find good attack routes.
...before you say wow! what a hugh task, remember we are not programming all this to happen. The technology would be set up to handle data complimentary to this environment with the real-hard-core stuff within the provided technology learning these "Rules" or "Responses". We would just have to set up the solution. An of course, its always harder than you think.
Another example would be to learn what sequence works best in the research area. By virtue of playing many styles of these types of games - and indeed somewhat realistic - the sequence or priority of the R&D really makes a difference giving you advantages when you need them. Learning that another advance in weapons does not compare to Intelligence at a given point in the game may pay big dividends.
All this is somewhat speculative because I do not know that much about the game yet. I am working through the code at a snails pace. But the idea is feasible.
Hope that helps!
