Weellll, that VTOL map did play but has some problems, notable incredible buzzing sounds in air, and I had it crash on one machine, Also it really seems to chew CPU, I think bots r looking for a path, so I gave them one, sort of... In the corner of each of this map "forts" is a missing bit of cliff face ( Ground impassable) but on a diagonal, so units cant really get out , some sensors seem to make but when bot bunches them in corner, having that diagonal gap "calms" the bots or lets it think there is a path, it seems, also I found issues with ULTSCAVS with this, so I unloaded that mod, and just standard Scavs, it works fine, BUT no Crazy Helicoptors !!!! I think its to do with bots & paths, Not sure ...
So new map redesign giving bases better AA placements, I hope, However this map seems to work in multiplayer, and it running as bot skirmish here, but it seeems to chew CPU ... Toooo many Planes, couldn't seem to build AA fast enough at one point.
Chaos9VTOL-B.jpeg
9c-Chaos9VTOLB.wz
But after a couple sessions of this on T3 level I might understand WarZones Air rules better ...
Interesting I tried to add 2 Cyborg superTransports, 1 VTOL Factory, PAD, Cyborg Factory to players, hoping nullbot might use them, however it just crashes wont even load to start .... dont know what that means ....
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