we already used MSAA as our FSAA \o/
newer implementation was CSAA/EQAA, there were other implementation like FXAA to make MSAA better or faster or both, and SMAA which better than FXAA
and here lies my first CSAA problem.
Code: Select all
if (fsaa)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}what Per said can be done too, forcing from nvidia CP can do trick but difference would hardly seen unless you play on ultra hd tv or something
