More Expensive but better

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Rommel
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Re: More Expensive but better

Post by Rommel »

Iluvalar wrote: 1- More units are just a mere illusion. You could imagine (when I was young, we had that a least) that one viper represent 5 of them and a low oil would be like a high oil in that aspect. Maybe we could even ask jorzi to make pie models that represent a squad of units instead of just one. :lol2:
:lol2: :lol2: :lol2:
stiv wrote:
me wrote:I really fail to see how NTW is stripped down.
It removes two of the defining qualities of WZ: the competition for energy resources, and the constraint of having to work with a limited energy budget. Add in flat terrain, and you have essentially turned WZ into chess.
The lack of these "defining qualities" (which are really limitations) is not stripping down anything. If anything is stripped down it is Low OIl type maps, not NTW - but as Iluvalar pointed out; this is all just a mere illusion :lol2:

Oh and I think most would agree that a comparison to chess is by no means demeaning...
Chess! What is it good for?
War, say researchers in Sweden and Australia. They are using the game to improve understanding of real battles, where you can't always see what your opponent is up to.
http://www.guardian.co.uk/science/2004/mar/04/2

Maybe these researchers should checkout WZ2100 - NTW of course *cringes*
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Re: More Expensive but better

Post by Jorzi »

@Rommel: I really think you misunderstood Iluvalar's comment about the "illusion" of the amount of units. I'm pretty sure he's talking about the relativity of scale. That means it doesn't matter if you have 10 tanks or 100 tanks, nor does it matter if you have mg vipers or heavy cannon pythons. The only thing that matters is the size and amount of your units compared to the enemy's. The "illusion" is also about how a certain weapon's graphical representation affects how we percieve its power. For example I would argue that the heavy cannon feels much more powerful than the needle gun. If we replaced the needle gun's very thin and barely visible projectile with a powerful bluish white multi-penetrating beam with huge particle effects at each impact, I'm pretty sure some peopole would complain that it is overpowered. In the same way, I would say that many people overestimate the effect of a huge, sky-covering rain of ripples.

New idea: Make a mod that makes viper look like python, light cannon look like heavy cannon, mg look like assault gun, twin mg look like twin assault gun, heavy mg look like twin assault cannon, flamer look like inferno, mini-pod look like lancer and mra look like ripples.
Change all the graphics, explosions and sounds, but leave all the actual stats the same. Sounds like an interesting psychological experiment?
ImageImage
-insert deep philosophical statement here-
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Rommel
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Re: More Expensive but better

Post by Rommel »

Jorzi wrote:@Rommel: I really think you misunderstood Iluvalar's comment about the "illusion" of the amount of units
Not really, I just found this comment about illusions hilarious as I do some of the other comments on this thread.
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Re: More Expensive but better

Post by NoQ »

but as Iluvalar pointed out; this is all just a mere illusion
He did not say that. He said that one aspect out of three is a mere illusion; we later pointed two more aspects. This leaves four points of criticism of your statements you gave no reply on.
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Rommel
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Re: More Expensive but better

Post by Rommel »

I am content with my replies as well as my attempt to answer the OP. In the end, however you wish to twist it - with "illusions" or otherwise, the fact remains... more people in MP are playing NTW style maps than low oil.

I think the most wise comment made in this thread comes from Stiv, maybe we should just leave it at this:
stiv wrote:As Abe Lincoln said, people who like this sort of thing will find this the sort of thing they like. Knock yourself out.
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Re: More Expensive but better

Post by NoQ »

more people in MP are playing NTW style maps than low oil.
I may as well notice that there are more poor players in MP than good players.
Does it mean it's more fun to be a poor player? I don't think so.