Because they are actually different maps, internally/technically. See the addon.lev file. That is, i think it's possible (or once was supposed to be possible) to make different structures for different tech levels, but nobody uses that.Why is the 3 tech level buttons ("T1","T2" and "T3") in the "map" window. Why isn't that chose with the other chooses ?
v 3.1 - Easy game ...NOT
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NoQ
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Re: v 3.1 - Easy game ...NOT
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Mr T
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Re: v 3.1 - Easy game ...NOT
( About the Tech levels, and as I said before - in some thread - I would like if the tech level could be stopped. This can make the game more interesting.)
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aubergine
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Re: v 3.1 - Easy game ...NOT
You could edit the research tree to limit what techs can be researched...
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Iluvalar
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Re: v 3.1 - Easy game ...NOT
I did placed different mods behind those T2 and T3 buttons instead of the actual tech tree once. When we were playing in that TA mod. do you remeber ?NoQ wrote:Because they are actually different maps, internally/technically. See the addon.lev file. That is, i think it's possible (or once was supposed to be possible) to make different structures for different tech levels, but nobody uses that.Why is the 3 tech level buttons ("T1","T2" and "T3") in the "map" window. Why isn't that chose with the other chooses ?
@ Mr.T.
res=res^K/meanres^(K-1);
Could be lot more fun than stopping the tech tree. Imho
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Mr T
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Re: v 3.1 - Easy game ...NOT
Can u explain what u mean by that ?Iluvalar wrote:@ Mr.T.
res=res^K/meanres^(K-1);
Could be lot more fun than stopping the tech tree. Imho
An other Idea that come up when we discuss about tech levels is if its could be possible when playing with friends on a server to divide the tech among the players. They each get different special tech.
The ide is that one player have heavy tanks, and on other have fly teknik.
Cool, but very hard to implement so it can be a balanced fight.The maps have to be built to make this work okey, and while I writing I realize that "the special" weapon idee is used in Red Alert (Command & Conquer)
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Iluvalar
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Re: v 3.1 - Easy game ...NOT
I meant to fix the research cost (res) to that formula.
res=res^K/meanres^(K-1)
You'd like the K to be above 1. That would make the research cost of later tech more expensive. By adjusting K and "mean res" you could make the research slowly paralyze around the point you are aiming while never really force the player to stop research. I would just become slower and slower and awfully expensive.
res=res^K/meanres^(K-1)
You'd like the K to be above 1. That would make the research cost of later tech more expensive. By adjusting K and "mean res" you could make the research slowly paralyze around the point you are aiming while never really force the player to stop research. I would just become slower and slower and awfully expensive.
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Mr T
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Re: v 3.1 - Easy game ...NOT
Sounds interesting.