FlaME -- The Warzone 2100 Map Editor
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Per
- Warzone 2100 Team Member

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Re: FlaME -- The Warzone 2100 Map Editor
I have committed a change that made Warzone ignore the map's set height for features and re-calculate it instead.
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effigy
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Re: FlaME -- The Warzone 2100 Map Editor
So, in this way we can have a flaMe for 2.3 maps, and one for master?Flail13 wrote:You can install them both.
...
also, does "double click to open" work for *.wz and *.fme again? IIRC in some recent version it was broken.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Flail13
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Re: FlaME -- The Warzone 2100 Map Editor
effigy, in recent versions it was changed so that object data is stored in the user's documents, not in the installation directory, so having two installations for that reason wont work. At the moment, there's no fast way of switching between one data set and another.
For the future, I could possibly allow users to specify a list of directories to load data from, and have it prompt which one of those to load on start up.
Having two installations will be technically usable, but it's not good.
Double click to open should be working now.
For the future, I could possibly allow users to specify a list of directories to load data from, and have it prompt which one of those to load on start up.
Having two installations will be technically usable, but it's not good.
Double click to open should be working now.
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
That might be a good idea since i started to make all those things (unless they will be disabled again :/)For the future, I could possibly allow users to specify a list of directories to load data from, and have it prompt which one of those to load on start up.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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effigy
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Re: FlaME -- The Warzone 2100 Map Editor
Thanks flail 
Personally, I like "portable" or "monolithic" software that doesn't bother with user specific directories. It seems a much cleaner approach to me to have all of a programs files under one directory ...but then again I don't have multiple user accounts on my computer
Personally, I like "portable" or "monolithic" software that doesn't bother with user specific directories. It seems a much cleaner approach to me to have all of a programs files under one directory ...but then again I don't have multiple user accounts on my computer
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
I thought about it, and the idea of not reinstalling the data when reinstalling the program seems something i actually like. Still, it might be a good idea to make FlaME look for data in several places (eg. both in program folder and in home folder).effigy wrote:Thanks flail
Personally, I like "portable" or "monolithic" software that doesn't bother with user specific directories. It seems a much cleaner approach to me to have all of a programs files under one directory ...but then again I don't have multiple user accounts on my computer
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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effigy
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Re: FlaME -- The Warzone 2100 Map Editor
You mean like this?
You do not have the required permissions to view the files attached to this post.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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effigy
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Re: FlaME -- The Warzone 2100 Map Editor
It seems I can't use v1.20
I was upgrading from v1.14 with a "flaMe" directory in My Documents, however now v1.20 wants a ".flaMe" directory for the addition data packages, but I can't create a folder name that leads with a "." and flaMe is not creating one for me 
edit: intalling 1.19 works to create the .flame directory.
edit: intalling 1.19 works to create the .flame directory.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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bendib
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Re: FlaME -- The Warzone 2100 Map Editor
It seems that circular is the only pattern that various aspects of flaMe (which used to create square too in 1.19) can use. It was a hell of a chore to get flaMe 1.20 installed, and it's disappointing that after all that work and frustration to get the thing installed, it doesn't have the one feature I actually care about. Going back to...1.19... >:^|
Also known as Subsentient.
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milo christiansen
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Re: FlaME -- The Warzone 2100 Map Editor
".flaME"
Windows does not allow you to name a folder with a leading dot from the shell. I ended up having to write a script to rename my folder. 
In general, if you see glowing, pulsating things in the game, you should click on them.
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- Demigod Game Ganual
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
No, i mean it just silently takes data from both places, with user data being a priority in case of conflict. Much like most linux apps look for data or configs both in /usr/share/app and ~/.appeffigy wrote:You mean like this?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Goth Zagog-Thou
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Re: FlaME -- The Warzone 2100 Map Editor
Couple of feature requests, Flail. If you don't mind. 
1) The dropdown text is being clipped, making it confusing to see what unit, body, etc. the user is looking at in the droid design area. Any way to have the dropdown expand?
2) I'd sure love to be able to give custom units designed in the droid maker custom template and display names.
3) The usual guff of additional feature requests from me - integrated Research, Weapons, Structures, etc. editing, sans WZCK.
1) The dropdown text is being clipped, making it confusing to see what unit, body, etc. the user is looking at in the droid design area. Any way to have the dropdown expand?
2) I'd sure love to be able to give custom units designed in the droid maker custom template and display names.
3) The usual guff of additional feature requests from me - integrated Research, Weapons, Structures, etc. editing, sans WZCK.
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effigy
- Regular

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Re: FlaME -- The Warzone 2100 Map Editor
Feature Request:
When opening an existing map file, the map name should be in the title bar instead of "Unsaved Map"
When opening an existing map file, the map name should be in the title bar instead of "Unsaved Map"
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Killuminati316
- New user
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Re: FlaME -- The Warzone 2100 Map Editor
Hello, I've downloaded the newest version of flame and it said after I ran Flame, It would create a folder called ".flame" in My Documents. I ran it, and after that I looked in My Documents and didn't see the folder it was supposed to create, therefore I wasn't able to extract the .zip files to their correct location, and I couldn't load any tiles, objects, etc. Please help, thanks. 
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vexed
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Re: FlaME -- The Warzone 2100 Map Editor
For what it is worth, you can create ".flame", but you need to do it in the cmd.exe window, and not from the GUI.
MS disabled it, so you can't start a filename with a . (dot).
MS disabled it, so you can't start a filename with a . (dot).
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.