FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: FlaME -- The Warzone 2100 Map Editor

Post by Per »

I have committed a change that made Warzone ignore the map's set height for features and re-calculate it instead.
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21

Re: FlaME -- The Warzone 2100 Map Editor

Post by effigy »

Flail13 wrote:You can install them both.
...
So, in this way we can have a flaMe for 2.3 maps, and one for master?

also, does "double click to open" work for *.wz and *.fme again? IIRC in some recent version it was broken.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
Flail13
Code contributor
Code contributor
Posts: 263
Joined: 16 May 2008, 12:00

Re: FlaME -- The Warzone 2100 Map Editor

Post by Flail13 »

effigy, in recent versions it was changed so that object data is stored in the user's documents, not in the installation directory, so having two installations for that reason wont work. At the moment, there's no fast way of switching between one data set and another.
For the future, I could possibly allow users to specify a list of directories to load data from, and have it prompt which one of those to load on start up.
Having two installations will be technically usable, but it's not good.
Double click to open should be working now.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

For the future, I could possibly allow users to specify a list of directories to load data from, and have it prompt which one of those to load on start up.
That might be a good idea since i started to make all those things (unless they will be disabled again :/)
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21

Re: FlaME -- The Warzone 2100 Map Editor

Post by effigy »

Thanks flail :)

Personally, I like "portable" or "monolithic" software that doesn't bother with user specific directories. It seems a much cleaner approach to me to have all of a programs files under one directory ...but then again I don't have multiple user accounts on my computer :)
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

effigy wrote:Thanks flail :)

Personally, I like "portable" or "monolithic" software that doesn't bother with user specific directories. It seems a much cleaner approach to me to have all of a programs files under one directory ...but then again I don't have multiple user accounts on my computer :)
I thought about it, and the idea of not reinstalling the data when reinstalling the program seems something i actually like. Still, it might be a good idea to make FlaME look for data in several places (eg. both in program folder and in home folder).
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21

Re: FlaME -- The Warzone 2100 Map Editor

Post by effigy »

You mean like this?
2011-07-18_154751a.jpg
You do not have the required permissions to view the files attached to this post.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21

Re: FlaME -- The Warzone 2100 Map Editor

Post by effigy »

It seems I can't use v1.20 :o I was upgrading from v1.14 with a "flaMe" directory in My Documents, however now v1.20 wants a ".flaMe" directory for the addition data packages, but I can't create a folder name that leads with a "." and flaMe is not creating one for me :(

edit: intalling 1.19 works to create the .flame directory.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
bendib
Regular
Regular
Posts: 1016
Joined: 29 Aug 2010, 05:22
Location: Imeuta

Re: FlaME -- The Warzone 2100 Map Editor

Post by bendib »

It seems that circular is the only pattern that various aspects of flaMe (which used to create square too in 1.19) can use. It was a hell of a chore to get flaMe 1.20 installed, and it's disappointing that after all that work and frustration to get the thing installed, it doesn't have the one feature I actually care about. Going back to...1.19... >:^|
Also known as Subsentient.
User avatar
milo christiansen
Regular
Regular
Posts: 749
Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan

Re: FlaME -- The Warzone 2100 Map Editor

Post by milo christiansen »

".flaME" O_o Windows does not allow you to name a folder with a leading dot from the shell. I ended up having to write a script to rename my folder. :(
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

effigy wrote:You mean like this?
No, i mean it just silently takes data from both places, with user data being a priority in case of conflict. Much like most linux apps look for data or configs both in /usr/share/app and ~/.app :wink:
User avatar
Goth Zagog-Thou
Regular
Regular
Posts: 1582
Joined: 06 Jan 2007, 08:08
Location: Delta Base

Re: FlaME -- The Warzone 2100 Map Editor

Post by Goth Zagog-Thou »

Couple of feature requests, Flail. If you don't mind. :D

1) The dropdown text is being clipped, making it confusing to see what unit, body, etc. the user is looking at in the droid design area. Any way to have the dropdown expand?

2) I'd sure love to be able to give custom units designed in the droid maker custom template and display names.

3) The usual guff of additional feature requests from me - integrated Research, Weapons, Structures, etc. editing, sans WZCK. :P
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21

Re: FlaME -- The Warzone 2100 Map Editor

Post by effigy »

Feature Request:

When opening an existing map file, the map name should be in the title bar instead of "Unsaved Map"
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Killuminati316
New user
Posts: 1
Joined: 19 Jul 2011, 20:45

Re: FlaME -- The Warzone 2100 Map Editor

Post by Killuminati316 »

Hello, I've downloaded the newest version of flame and it said after I ran Flame, It would create a folder called ".flame" in My Documents. I ran it, and after that I looked in My Documents and didn't see the folder it was supposed to create, therefore I wasn't able to extract the .zip files to their correct location, and I couldn't load any tiles, objects, etc. Please help, thanks. :)
User avatar
vexed
Inactive
Inactive
Posts: 2538
Joined: 27 Jul 2010, 02:07

Re: FlaME -- The Warzone 2100 Map Editor

Post by vexed »

For what it is worth, you can create ".flame", but you need to do it in the cmd.exe window, and not from the GUI.
MS disabled it, so you can't start a filename with a . (dot).
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.